runInitScript: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Comments" to "|Comments=") |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
||
Line 8: | Line 8: | ||
| arma |= Game name | | arma |= Game name | ||
|1.00| | |1.00|Game version= | ||
|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= |
Revision as of 14:06, 1 September 2019
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- Uncategorised
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters