setSoundEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Fixed version)
Line 4: Line 4:
|arma|= Game name
|arma|= Game name


|1.0|= Game version
|1.00|= Game version
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 15:11, 14 September 2006

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Groups:
Uncategorised

Syntax

Syntax:
trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
trigger or waypoint: Object
[sound, voice, soundEnv, soundDet]: Array
Return Value:
Nothing

Examples

Example 1:
trigger setSoundEffect ["Alarm", "", "", ""]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section