ctrlAnimateModel: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
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|  [[ctrlAnimationPhaseModel]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]]
|  [[ctrlAnimationPhaseModel]], [[ctrlCreate]], [[ctrlDelete]], [[ctrlModel]], [[ctrlPosition]], [[ctrlSetPosition]], [[ctrlClassName]], [[displayCtrl]], [[ctrlModelScale]], [[ctrlSetModelScale]], [[ctrlModelDirAndUp]], [[ctrlSetModelDirAndUp]]


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Revision as of 10:33, 18 January 2021

Hover & click on the images for description

Description

Description:
Process an animation of 3D Arma: GUI Configuration. Command uses name defined by source property and works similar like animateSource command.
Groups:
GUI Control - Object

Syntax

Syntax:
control ctrlAnimateModel [source, phase]
Parameters:
control : Control - 3D control
[source, phase]: Array
source: String - common source
phase: Number - wanted animation phase
Return Value:
Nothing

Examples

Example 1:
_control3D ctrlAnimateModel ["Close",1];
Example 2:
_ctrlLaptop ctrlAnimateModel ["Lid",1];

Additional Information

See also:
ctrlAnimationPhaseModelctrlCreatectrlDeletectrlModelctrlPositionctrlSetPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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