currentVisionMode: Difference between revisions
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m (Text replacement - "Category:Arma 2: Operation Arrowhead: New Scripting Commands List" to "Category:Arma 2: Operation Arrowhead: New Scripting Commands") |
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
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<dd class="notedate">Posted on April 29, 2016 - 21:31 (UTC)</dd> | <dd class="notedate">Posted on April 29, 2016 - 21:31 (UTC)</dd> | ||
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | <dt class="note">[[User:AgentRevolution|AgentRev]]</dt> |
Revision as of 13:27, 5 April 2021
Description
- Description:
- Description needed
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_currMode = currentVisionMode gunner _tank
- Example 2:
if (currentVisionMode player == 1) then { hint "nightvision active"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 29, 2016 - 21:31 (UTC)
- AgentRev
- The return value is somewhat erratic for UAVs. For example, if you are connected to a UAV, with the turret set to thermal vision and PIP feed enabled, "currentVisionMode gunner _uav" returns 2 when controlling the turret, but returns 0 after releasing control, even thought the PIP feed is still in thermal mode. WIth nightvision, it will return 1 whether or not you are controlling the turret, but if you switch from 1st to 3rd person before releasing control, then it returns 0 afterwards...