posScreenToWorld: Difference between revisions

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<dd class="notedate">Posted on April 7, 2007 - 10:03</dd>
<dd class="notedate">Posted on April 7, 2007 - 10:03</dd>
<dt class="note">[[User:LowFly|LowFly]]<dd class="note">''Notes:''
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Revision as of 01:43, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Positions

Syntax

Syntax:
Syntax needed
Parameters:
map : Control - map control
[x, y]: Array
x: Number - screen X
y: Number - screen Y
Return Value:
Return value needed

Examples

Example 1:
_worldCoord = _control posScreenToWorld _ScreenCoord;
Example 2:
_worldCoord = _control posScreenToWorld [_x, _y];
Example 3:
_worldCoord = _control posScreenToWorld [0.5, 0.5];

Additional Information

See also:
posWorldToScreenctrlMapScreenToWorldctrlMapWorldToScreen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 7, 2007 - 10:03
LowFly
Notes: You can get the screen coordinates by the UI Event Handlers onMouseButtonDown, onMouseButtonUp, onMouseButtonClick, onMouseButtonDblClick. The return Array is in 2-D, you can use it with all set-position commands.
_x = returnArray select 0;
_y = returnArray select 1;