enableReload: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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Line 20: | Line 20: | ||
|descr= Enable / disable reload when magazine is empty. | |descr= Enable / disable reload when magazine is empty. | ||
|s1= object | |s1= object [[enableReload]] enable | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
Line 26: | Line 26: | ||
|p2= enable: [[Boolean]] | |p2= enable: [[Boolean]] | ||
|r1=[[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>_vehicle enableReload false;</sqf> | ||
|seealso= [[reloadEnabled]] | |seealso= [[reloadEnabled]] [[reload]] [[needReload]] | ||
}} | }} |
Latest revision as of 11:22, 13 May 2022
Description
- Description:
- Enable / disable reload when magazine is empty.
- Groups:
- Weapons
Syntax
- Syntax:
- object enableReload enable
- Parameters:
- object: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- reloadEnabled reload needReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons