getBleedingRemaining: Difference between revisions

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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
|x1= <sqf>_bleedingRemaining = getBleedingRemaining _unit;</sqf>
</code>


|seealso= [[isBurning]] [[setBleedingRemaining]], [[isBleeding]]
|seealso= [[isBurning]] [[setBleedingRemaining]] [[isBleeding]]
}}
}}

Latest revision as of 11:04, 13 May 2022

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Description

Description:
Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
Groups:
Object Manipulation

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurning setBleedingRemaining isBleeding

Notes

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