setDammage: Difference between revisions

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| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. |= Description
| Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to [[setDamage]]. [[setDamage]] was introduced to fix a spelling error in this operator's name. |= Description
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This function is identical to [[setDamage]]. [[setDamage]] was introduced to fix a spelling error in this operator's name.


Setting a unit's damage to a negative value will set their health to full, but impair their aim.
<dd class="notedate"></dd>
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dd class="note">In '''OFP''', setting a unit's damage to a negative value will set it's health to full, but impair their aim.
 
In '''ArmA''', setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier).</dd>
 
 
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Revision as of 03:37, 29 March 2007

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Description

Description:
Damage / repair object. Damages or repairs the object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDamage. setDamage was introduced to fix a spelling error in this operator's name.
Groups:
Uncategorised

Syntax

Syntax:
object setDammage damage
Parameters:
object: Object
damage: Number
Return Value:
Nothing

Examples

Example 1:
soldier1 setDammage 1

Additional Information

See also:
setDamagedamagegetDammage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim. In ArmA, setting a unit's damage to a negative value will increase it's hitpoints. Note the unit may still be killed by receiving above a certain amount of damage to specific component (eg, headshot will still kill a soldier).

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