mod: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
____________________________________________________________________________________________
|version2= 1.00


| Remainder of a divided by b.  |= Description
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| '''a''' '''mod''' |= Syntax
|game4= arma2
|version4= 1.00


|p1= a: [[Number]] |= Parameter 1
|game5= arma2oa
|version5= 1.50


|p2= b: [[Number]] |= Parameter 2
|game6= tkoh
|version6= 1.00


| [[Number]] |= Return value
|game7= arma3
____________________________________________________________________________________________
|version7= 0.50
 
|x1= <br><code>_rem <nowiki>=</nowiki> 3 mod 2 </code>
Result is 1  |= Example 1
____________________________________________________________________________________________


| [[Operators]]  |= See also
|gr1= Math


}}
|descr= Remainder of a divided by b.
 
|alias= [[a % b]]


<h3 style="display:none">Notes</h3>
|s1= a [[mod]] b
<dl class="command_description">
<!-- Note Section BEGIN -->


* Remainder is calculated in real domain.
|p1= a: [[Number]]
* mod is identical to [[a % b]]


You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:  
|p2= b: [[Number]]


_rand = [[random]] 6
|r1= [[Number]]
_num <nowiki>=</nowiki> _rand - (_rand [[mod]] 1)


In ArmA though, [[round]], [[floor]] or [[ceil]] would be the easier way to round.
|x1= <sqf>_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 &times; 2 + 1</sqf>
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[Math Commands]] [[Operators]] [[a % b]]
[[Category:Scripting Commands|MOD]]
}}
[[Category:Scripting Commands OFP 1.96|MOD]]
 
[[Category:Scripting Commands OFP 1.46|MOD]]
{{Note
[[Category:Scripting Commands ArmA|MOD]]
|user= Hoz
[[Category:Command_Group:_Math|{{uc:{{PAGENAME}}}}]]
|timestamp= 20060416013400
|text= <nowiki/>
* Remainder is calculated in real domain.
* mod is identical to [[a % b]]
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:
<sqf>
_rand = random 6;
_num = _rand - (_rand mod 1);
</sqf>
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round.
}}

Latest revision as of 12:54, 26 April 2023

Hover & click on the images for description

Description

Description:
Remainder of a divided by b.
Alias:
a % b
Groups:
Math

Syntax

Syntax:
a mod b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
_remaining = 5 mod 2; // returns 1, as 5 divided by 2 is 2 × 2 + 1

Additional Information

See also:
Math Commands Operators a % b

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hoz - c
Posted on Apr 16, 2006 - 01:34 (UTC)
  • Remainder is calculated in real domain.
  • mod is identical to a % b
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:
_rand = random 6; _num = _rand - (_rand mod 1);
In A1, the new commands round, floor or ceil would be the easier way to round.