inAreaArray: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s2= positions [[inAreaArray]] [center, a, b, angle, isRectangle, c] | |s2= positions [[inAreaArray]] [center, a, b, angle, isRectangle, c] | ||
|p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check | |p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check. [[Position]]s must be [[Position#PositionAGL|PositionAGL]] if area is checked in 3D | ||
|p22= center: [[Array]] | |p22= center: [[Array]] format [[Position#Introduction|Position2D]] or [[Position#PositionAGL|PositionAGL]], {{GVI|arma3|2.14|size= 0.75}} [[Object]] or [[Group]] | ||
|p23= a: [[Number]] - x axis (x / 2) | |p23= a: [[Number]] - x axis (x / 2) | ||
Line 49: | Line 49: | ||
|x3= <sqf>allPlayers inAreaArray myLocation;</sqf> | |x3= <sqf>allPlayers inAreaArray myLocation;</sqf> | ||
|x4= < | |x4= <sqf>allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];</sqf> | ||
|seealso= [[inArea]] [[triggerArea]] | |seealso= [[inAreaArrayIndexes]] [[inArea]] [[triggerArea]] | ||
}} | }} | ||
{{Note | |||
|user= Tankbuster | |||
|timestamp= 20170611213300 | |||
|text= The array you send the command can be filtered. For example: | |||
<sqf>vehicles select { _x isKindOf "StaticWeapon" } inAreaArray "myMarker"</sqf> | |||
Will return only the statics inside the given marker. | |||
The array you send the command can be filtered. For example: | }} | ||
< | |||
Will return only the statics inside the given marker | |||
Revision as of 23:54, 12 May 2023
Description
- Description:
- Returns given list of Objects and/or Positions that are in the given area, area defined by a trigger, marker, location or array.
- Groups:
- TriggersMarkersLocationsPositions
Syntax
- Syntax:
- positions inAreaArray area
- Parameters:
- positions: Array of Objects and/or Positions
- area: Object, Location or String - the defined area:
- Return Value:
- Array: Objects and/or Positions inside the trigger area
Alternative Syntax
- Syntax:
- positions inAreaArray [center, a, b, angle, isRectangle, c]
- Parameters:
- positions: Array - Objects and/or Positions to check. Positions must be PositionAGL if area is checked in 3D
- center: Array format Position2D or PositionAGL, 2.14 Object or Group
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle: Number - (Optional, default 0) rotation angle
- isRectangle: Boolean - (Optional, default false) true if rectangle, false if ellipse
- c: Number - (Optional, default -1: unlimited) z axis (z / 2)
- Return Value:
- Array: Objects and/or Positions inside the area
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
Additional Information
- See also:
- inAreaArrayIndexes inArea triggerArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jun 11, 2017 - 21:33 (UTC)
- The array you send the command can be filtered. For example: Will return only the statics inside the given marker.