runInitScript: Difference between revisions
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{{RV|type=command | |||
{{ | |||
|game1= ofpe | |||
|version1= 1.00 | |||
| arma1 | |game2= arma1 | ||
|version2= 1.00 | |||
|1.00 | |game3= arma2 | ||
|version3= 1.00 | |||
|game4= arma2oa | |||
|version4= 1.50 | |||
|game5= tkoh | |||
|version5= 1.00 | |||
|game6= arma3 | |||
|version6= 0.50 | |||
|eff= local | |eff= local | ||
Line 13: | Line 23: | ||
|gr1= System | |gr1= System | ||
| Fades in mission screen and re-executes | |descr= Fades in mission screen and re-executes [[Event Scripts#init.sqf|init.sqf]] and [[Event Scripts#init.sqs|init.sqs]] scripts. In [[:Category:Eden Editor|Eden Editor]] the code inside the "Init" mission attribute is executed. | ||
| | |s1= [[runInitScript]] | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>runInitScript;</sqf> | ||
| [[Event Scripts]] | |seealso= [[Event Scripts]] | ||
}} | }} | ||
Latest revision as of 10:35, 28 September 2023
Description
- Description:
- Fades in mission screen and re-executes init.sqf and init.sqs scripts. In Eden Editor the code inside the "Init" mission attribute is executed.
- Groups:
- System
Syntax
- Syntax:
- runInitScript
- Return Value:
- Nothing
Examples
- Example 1:
- runInitScript;
Additional Information
- See also:
- Event Scripts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System
- Scripting Commands: Local Effect