getShotParents: Difference between revisions

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|s1= [[getShotParents]] projectile
|s1= [[getShotParents]] projectile


|p1= projectile: [[Object]] - The actual projectile shot
|p1= projectile: [[Object]] - the actual projectile shot


|r1= [[Array]] - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger
|r1= [[Array]] - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger


|x1= <code>_shotParents = getShotParents myProjectile;</code>
|x1= <sqf>_shotParents = getShotParents myProjectile;</sqf>


|x2= <code>batmobile addEventHandler ["Fired", {systemChat str [[getShotParents]] (_this [[select]] 6)}];</code>
|x2= <sqf>batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];</sqf>


|seealso= [[setShotParents]]
|seealso= [[setShotParents]]
}}
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns shot information for the given projectile. If shot was fired by a soldier on foot or in FFV position in vehicle, the soldier is returned for the vehicle.
Groups:
Weapons

Syntax

Syntax:
getShotParents projectile
Parameters:
projectile: Object - the actual projectile shot
Return Value:
Array - [vehicle, instigator] - Where vehicle is the vehicle the shot was fired from, and the instigator is the person who pulled the trigger

Examples

Example 1:
_shotParents = getShotParents myProjectile;
Example 2:
batmobile addEventHandler ["Fired", {systemChat str getShotParents (_this select 6)}];

Additional Information

See also:
setShotParents

Notes

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