setMarkerSize: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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|game5= arma2oa | |game5= arma2oa | ||
|version5= 1. | |version5= 1.50 | ||
|game6= tkoh | |game6= tkoh | ||
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|descr= Sets the marker's size. | |descr= Sets the marker's size. | ||
{{Feature| | {{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}} | ||
|s1= markerName | |s1= markerName [[setMarkerSize]] [a-axis, b-axis] | ||
|p1= markerName: [[String]] | |p1= markerName: [[String]] | ||
|p2= a-axis: [[Number]] | |p2= a-axis: [[Number]] - 1/2 width of marker | ||
|p3= b-axis: [[Number]] | |p3= b-axis: [[Number]] - 1/2 height of marker | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>"MarkerOne" setMarkerSize [100, 200];</sqf> | ||
|seealso= [[setMarkerSizeLocal]] [[getMarkerSize]] [[markerSize]] | |seealso= [[setMarkerSizeLocal]] [[getMarkerSize]] [[markerSize]] | ||
}} | }} |
Revision as of 00:25, 2 February 2024
Description
- Description:
- Sets the marker's size.
- Groups:
- Markers
Syntax
- Syntax:
- markerName setMarkerSize [a-axis, b-axis]
- Parameters:
- markerName: String
- a-axis: Number - 1/2 width of marker
- b-axis: Number - 1/2 height of marker
- Return Value:
- Nothing
Examples
- Example 1:
- "MarkerOne" setMarkerSize [100, 200];
Additional Information
- See also:
- setMarkerSizeLocal getMarkerSize markerSize
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.21
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Markers
- Scripting Commands: Global Effect