arma.RPT – Talk

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What about adding RPT error messages, where you don't know the solution yourself... however others probably know the answer and could post it once the read it here. Like unresolved section at the end to keep things clean / separated. What do you think guys? --[[User:WGL.Q|WGL.Q]] 09:36, 18 August 2007 (CEST)
What about adding RPT error messages, where you don't know the solution yourself... however others probably know the answer and could post it once the read it here. Like unresolved section at the end to keep things clean / separated. What do you think guys? --[[User:WGL.Q|WGL.Q]] 09:36, 18 August 2007 (CEST)
:Sounds good! Also maybe as we figure it out there could be a ''this is what causes it'' and ''this is how you fix it''. Need more info on UpdatePositionVehicle, UpdateVehicleAI, UpdateDamageVehicleAI, UpdateFlag, UpdatePositionMan, UpdateAIUnit, and especially AIStatsMPRowUpdate. --[[User:Doolittle|Doolittle]] 10:53, 18 August 2007 (CEST)

Revision as of 10:53, 18 August 2007

4.3 w:\c\Poseidon\lib\d3d9\engdd9.cpp(4967) : Unable to create vertex buffer - Reset needed

Isn't this the error that is given when your vid card buffer is full? hoz




What about adding RPT error messages, where you don't know the solution yourself... however others probably know the answer and could post it once the read it here. Like unresolved section at the end to keep things clean / separated. What do you think guys? --WGL.Q 09:36, 18 August 2007 (CEST)

Sounds good! Also maybe as we figure it out there could be a this is what causes it and this is how you fix it. Need more info on UpdatePositionVehicle, UpdateVehicleAI, UpdateDamageVehicleAI, UpdateFlag, UpdatePositionMan, UpdateAIUnit, and especially AIStatsMPRowUpdate. --Doolittle 10:53, 18 August 2007 (CEST)