ctrlMapWorldToScreen: Difference between revisions

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<dd class="notedate">Posted on June 16, 2010</dd>
<dd class="notedate">Posted on June 16, 2010
<dt class="note">'''[[User:kju|kju]]'''<dd class="note">''Notes:''
<dt class="note">'''[[User:kju|kju]]'''<dd class="note">''Notes:''
It returns a 2d array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.<br>
It returns a 2d array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.<br>
In other words you can make the actual world position (of an object for example), relative to your active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.
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Revision as of 14:32, 21 October 2011

-wrong parameter ("Arma") defined!-1.05
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Description

Description:
Transfers a map control world position to screen coordinates.
Groups:
Uncategorised

Syntax

Syntax:
ctrlMapWorldToScreen controlName
Parameters:
controlName: Control
Return Value:
Array (Position2D Format)

Examples

Example 1:
_screenCoord = _control ctrlMapWorldToScreen _worldCoord;
Example 2:
_screenCoord = _control ctrlMapWorldToScreen (position player);

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on June 16, 2010
kju
Notes: It returns a 2d array with the position on the active map display. Say the return [0.5.0.5] would mean that your input 3d world position, like [500,1000], is currently at the center of the active map display.
In other words you can make the actual world position (of an object for example), relative to your active map display.

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