enableGunLights: Difference between revisions
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{{ | {{TabView | ||
| | |selected= 2 | ||
| | |title1= {{TabView/GameTitle|arma2oa|tkoh}} | ||
|content1= | |||
| | {{RV|type=command | ||
|gr2 = Weapons | |game1= arma2oa | ||
|version1= 1.50 | |||
|game2= tkoh | |||
|version2= 1.00 | |||
|gr1= Lights | |||
|gr2= Weapons | |||
|arg= local | |arg= local | ||
|eff= global | |||
|descr= Toggles the target group's gun light(s). | |||
|s1= target [[enableGunLights]] state | |||
|p1= target: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used | |||
|p2= state: [[Boolean]] - [[true]] to enable, [[false]] to disable | |||
|r1= [[Nothing]] | |||
|x1= <sqf>_group enableGunLights false;</sqf> | |||
|seealso= [[isFlashlightOn]] | |||
}} | |||
|title2= {{Icon|arma3|24|link=}} {{arma3}} | |||
|content2= | |||
{{RV|type=command | |||
|game1= arma3 | |||
|version1= 0.50 | |||
|gr1= Lights | |||
|gr2= Weapons | |||
|arg= local | |||
|eff= global | |eff= global | ||
| | |descr= Toggles the target group's gun lights. [[disableAI]] "LIGHTS" will disable the use of gun lights. | ||
{{Feature| | {{Feature|important|This command acts on each unit of the provided group or provided unit's group; there is no need to apply it on each unit.}} | ||
| | |s1= target [[enableGunLights]] mode | ||
| | |p1= target: [[Group]] or [[Object]] - the group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
| [[ | |p2= mode: [[String]] - can be: | ||
* {{hl|"Auto"}} - Depends on combat mode | |||
| | * {{hl|"ForceOn"}} - Always on | ||
* {{hl|"ForceOff"}} - Always off | |||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>_groupA enableGunLights "Auto";</sqf> | ||
| [[isFlashlightOn]] | |x2= <sqf>_unit1 enableGunLights "ForceOff"; // sets _unit1's GROUP behaviour to not use gun lights</sqf> | ||
|seealso= [[isFlashlightOn]] [[enableIRLasers]] | |||
}} | }} | ||
}} | |||
Latest revision as of 00:23, 2 February 2024
Arma 2: Operation Arrowhead to Take On Helicopters
Arma 3
Description
Syntax
- Syntax:
- target enableGunLights state
- Parameters:
- target: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - true to enable, false to disable
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Description
- Description:
- Toggles the target group's gun lights. disableAI "LIGHTS" will disable the use of gun lights.
- Groups:
- LightsWeapons
Syntax
- Syntax:
- target enableGunLights mode
- Parameters:
- target: Group or Object - the group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
- _groupA enableGunLights "Auto";
- Example 2:
- _unit1 enableGunLights "ForceOff"; // sets _unit1's GROUP behaviour to not use gun lights
Additional Information
- See also:
- isFlashlightOn enableIRLasers
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.50
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect
- Introduced with Arma 3 version 0.50
- Arma 3: New Scripting Commands
- Arma 3: Scripting Commands