getBleedingRemaining: Difference between revisions

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m (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.
|descr= Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.


| '''getBleedingRemaining''' unit
|s1= [[getBleedingRemaining]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]


| [[Number]]
|r1= [[Number]]


|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit;
|x1= <sqf>_bleedingRemaining = getBleedingRemaining _unit;</sqf>
</code>


|seealso= [[isBurning]], [[setBleedingRemaining]], [[isBleeding]]
|seealso= [[isBurning]] [[setBleedingRemaining]] [[isBleeding]]
}}
}}

Latest revision as of 11:04, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
Groups:
Object Manipulation

Syntax

Syntax:
getBleedingRemaining unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
_bleedingRemaining = getBleedingRemaining _unit;

Additional Information

See also:
isBurning setBleedingRemaining isBleeding

Notes

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