isEngineOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "Killzone Kid" to "Killzone_Kid")
 
(18 intermediate revisions by 2 users not shown)
Line 2: Line 2:


|game1= ofp
|game1= ofp
|version1= 1.90
|version1= 1.90


|game2= ofpe
|game2= ofpe
|version2= 1.00
|version2= 1.00


|game3= arma1
|game3= arma1
|version3= 1.00
|version3= 1.00


|game4= arma2
|game4= arma2
|version4= 1.00
|version4= 1.00


|game5= arma2oa
|game5= arma2oa
 
|version5= 1.50
|version5= 1.51


|game6= tkoh
|game6= tkoh
|version6= 1.00
|version6= 1.00


|game7= arma3
|game7= arma3
|version7= 0.50
|version7= 0.50


Line 37: Line 30:
|s1= [[isEngineOn]] vehicle
|s1= [[isEngineOn]] vehicle


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]


|r1= [[Boolean]]
|r1= [[Boolean]]
 
|x1= <code>_carEngineIsOn = [[isEngineOn]] _carOne;</code>


|seealso= [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]]
|x1= <sqf>_carEngineIsOn = isEngineOn _carOne;</sqf>
 
|seealso= [[engineOn]] [[setCollisionLight]] [[isLightOn]] [[isCollisionLightOn]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on March 20, 2015 - 14:32 (UTC)</dd>
<dd class="notedate">Posted on 2015-03-20 - 14:32 (UTC)</dd>
<dt class="note">[[User:RKillah|RKillah]]</dt>
<dt class="note">[[User:RKillah|RKillah]]</dt>
<dd class="note">[[isEngineOn]] returns [[true]] for static objects without an engine
<dd class="note">[[isEngineOn]] returns [[true]] for static objects without an engine
</dd>
</dd>
<dt><dt>
<dt><dt>
<dd class="notedate">Posted on April 6, 2015 - 08:24 (UTC)</dd>
<dd class="notedate">Posted on 2015-04-06 - 08:24 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">
<dd class="note">
Bind Engine action to User Action 1
Bind Engine action to User Action 1
<code>this [[addAction]] ["",  
<sqf>
this addAction ["",  
{
{
_this [[select]] 1 [[action]]
_this select 1 action  
[
[
["EngineOn", "EngineOff"] [[select]] [[isEngineOn]] (_this [[select]] 0),  
["EngineOn", "EngineOff"] select isEngineOn (_this select 0),  
_this [[select]] 0
_this select 0
];
];
}, "", -10, [[false]], [[true]], "User1", "_this <nowiki>==</nowiki> [[driver]] _target"];</code>
}, "", -10, false, true, "User1", "_this == driver _target"];
</sqf>
</dd>
</dd>
</dl>
</dl>
{{Note
|user= samatra
|timestamp= 20220828050658
|text= If you're a client (not server) and check remote vehicle that is far away from the camera, you'll get an outdated engine state until the vehicle and client camera position are close to each other. Distance seems to be around 6km and doesn't depend on video settings.
}}

Latest revision as of 13:48, 12 March 2024

Hover & click on the images for description

Description

Description:
Returns true if engine is on, false if it is off.
Groups:
Object Manipulation

Syntax

Syntax:
isEngineOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_carEngineIsOn = isEngineOn _carOne;

Additional Information

See also:
engineOn setCollisionLight isLightOn isCollisionLightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2015-03-20 - 14:32 (UTC)
RKillah
isEngineOn returns true for static objects without an engine
Posted on 2015-04-06 - 08:24 (UTC)
Killzone_Kid
Bind Engine action to User Action 1
this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];
samatra - c
Posted on Aug 28, 2022 - 05:06 (UTC)
If you're a client (not server) and check remote vehicle that is far away from the camera, you'll get an outdated engine state until the vehicle and client camera position are close to each other. Distance seems to be around 6km and doesn't depend on video settings.