playActionNow: Difference between revisions

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|descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
|descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
<br>
{{Feature|arma3|For {{arma3}} actions, see [[playAction/actions]].}}
For Arma 3 actions see: [[playAction/actions]].  


|s1= soldier [[playActionNow]] action
|s1= soldier [[playActionNow]] action


|p1= soldier: [[Object]] -
|p1= soldier: [[Object]]
 
|p2= action: [[String]]
|p2= action: [[String]] -
 
|r1= [[Nothing]]
|r1= [[Nothing]]


Line 38: Line 35:
}}
}}


<dl class="command_description">
{{Note
 
|user= Wolfrug
<dt><dt>
|timestamp= 20101012094100
<dd class="notedate">Posted on 2010-10-12 - 9:41</dd>
|text= Some other possible playactions:
<dt class="note">'''[[User:Wolfrug|Wolfrug]] ([[User talk:Wolfrug|talk]])'''<dd class="note">
{{Columns|4|
'''Some other possible playactions:'''<br>
* {{hl|"walkF"}} - walk forward
"walkf" - walk forward<br>
* {{hl|"walkB"}} - walk backwards
"walkb" - walk backwards<br>
* {{hl|"walkR"}} - strafe right
"walkr" - strafe right<br>
* {{hl|"walkL"}} - strafe left
"walkl" - strafe left<br>
* {{hl|"grabDrag"}} - initiate First Aid dragging animation
"grabdrag" - initiate First Aid dragging animation<br>
* {{hl|"stopDrag"}} - stop First Aid dragging animation
"stopdrag" - stops First Aid dragging animation<br>
* {{hl|"reloadMagazine"}} - reload the current magazine
"reloadMagazine" - reloads the current magazine<br>
* {{hl|"gestureFreeze"}} - hand signal "Freeze"
"gestureFreeze" - hand signal "Freeze"<br>
* {{hl|"gestureGo"}}
"GestureGo"<br>
* {{hl|"gestureCover"}}
"GestureCover"<br>
* {{hl|"gestureAttack"}}
"GestureAttack"<br>
* {{hl|"gestureCeaseFire"}}
"GestureCeaseFire"<br>
* {{hl|"gestureFollow"}}
"GestureFollow"<br>
* {{hl|"gestureUp"}}
"GestureUp"<br>
* {{hl|"gestureAdvance"}}
"GestureAdvance"<br>
* {{hl|"gesturePoint"}}
"GesturePoint"<br><br>
}}


Note that playAction works regardless of stance (rifle up, down, crouched, prone).
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
</dl>
}}


{{Note
{{Note
|user= h -
|user= h -
|timestamp= 20230905073658
|timestamp= 20230905073658
|text= Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.<br>
|text= Playing a gesture with [[playActionNow]] while a soldier held weapon is deployed on something will 'undeploy' the weapon.
Using {{Link|playAction|playAction}} doesn't.
Using [[playAction]] doesn't.
}}
}}

Latest revision as of 20:43, 8 June 2024

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
Arma 3
For Arma 3 actions, see playAction/actions.
Groups:
Animations

Syntax

Syntax:
soldier playActionNow action
Parameters:
soldier: Object
action: String
Return Value:
Nothing

Examples

Example 1:
soldierOne playActionNow "SitDown";
Example 2:
rabbitTwo playActionNow "WalkF";

Additional Information

See also:
playAction switchAction playMove playMoveNow switchMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Wolfrug - c
Posted on Oct 12, 2010 - 09:41 (UTC)
Some other possible playactions:
  • "walkF" - walk forward
  • "walkB" - walk backwards
  • "walkR" - strafe right
  • "walkL" - strafe left
  • "grabDrag" - initiate First Aid dragging animation
  • "stopDrag" - stop First Aid dragging animation
  • "reloadMagazine" - reload the current magazine
  • "gestureFreeze" - hand signal "Freeze"
  • "gestureGo"
  • "gestureCover"
  • "gestureAttack"
  • "gestureCeaseFire"
  • "gestureFollow"
  • "gestureUp"
  • "gestureAdvance"
  • "gesturePoint"

Note that playAction works regardless of stance (rifle up, down, crouched, prone).

h - - c
Posted on Sep 05, 2023 - 07:36 (UTC)
Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon. Using playAction doesn't.