allDeadMen: Difference between revisions
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<dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''<dd class="note"> | <dt class="note">'''[[User:Pierre MGI|Pierre MGI]]'''<dd class="note"> | ||
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br | As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br> | ||
Use the configfile "side" instead:<br | Use the configfile "side" instead:<br> | ||
0 = [] spawn {while {true} do {sleep 0.1;<br | 0 = [] spawn {while {true} do {sleep 0.1;<br> _westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;<br> hintSilent format ["East killed: %1",_westScore]};};<br> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 13:35, 14 March 2020
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
{ deleteVehicle _x } forEach allDeadMen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17 Oct, 2009
- Pierre MGI
-
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1;
_westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
hintSilent format ["East killed: %1",_westScore]};};