getBleedingRemaining: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Manipulation |GROUP1= | |gr1= Object Manipulation |GROUP1= | ||
| Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|DESCRIPTION= | | Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use [[setBleedingRemaining]] to set different remaining time.|DESCRIPTION= | ||
| '''getBleedingRemaining''' unit |SYNTAX= | | '''getBleedingRemaining''' unit |SYNTAX= | ||
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</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |SEEALSO= | | [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 01:20, 17 January 2021
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
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