disableCollisionWith: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Disable collision between vehicles. This command doesn't disable collision between PhysX objects. | | Disable collision between vehicles. This command doesn't disable collision between PhysX objects. | ||
{{Important|Command has to be executed where objects are [[local]], and as long as they don't change locality, the effect of this command will be global.<br> | {{Important|Command has to be executed where objects are [[local]], and as long as they don't change locality, the effect of this command will be global.<br> | ||
If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.<br> | If the two objects are not local to the same computer, then it has to be executed on both computers to achieve the desired effect.<br> | ||
If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}} | If one or both objects change locality, the command needs to be executed again on the new [[owner]]'s machine(s) to maintain the effect.}} | ||
| object [[disableCollisionWith]] object | | object [[disableCollisionWith]] object | ||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= object: [[Object]] | |p2= object: [[Object]] | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[_veh1, _veh2] [[remoteExecCall]] ["disableCollisionWith", 0, _veh1];</code> | |x1= <code>[_veh1, _veh2] [[remoteExecCall]] ["disableCollisionWith", 0, _veh1];</code> | ||
| [[enableCollisionWith]] | | [[enableCollisionWith]] | ||
}} | }} | ||
Revision as of 00:28, 18 January 2021
Description
- Description:
- Disable collision between vehicles. This command doesn't disable collision between PhysX objects.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object disableCollisionWith object
- Parameters:
- object: Object
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is:// name of unit in editor such as player1 // name of object in editor such as barrel1 barrel1 disableCollisionWith player1; // to make the barrel solid again, do this as vice versa if you know what you are doing! barrel1 enableCollisionWith player1;
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container - Posted on May 29, 2018 - 06:58 (UTC)
- bloodwyn1756
- This command does not disable the roadway LOD.