loadGame: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|1.00|Game version=
|1.00


|gr1= Mission Information |GROUP1=
|gr1= Mission Information


| Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br>
| Loads game from the last autosave made with [[saveGame]]. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:<br>
<tt>[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"</tt><br><br>
<tt>[[campaignConfigFile]] / "Campaign" / &lt;battle&gt; / &lt;mission&gt; / "lives"</tt><br><br>
{{Informative | A [[addMissionEventHandler | mission event handler]] [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | <tt>"Loaded"</tt>]] is available and is important that it is added in <tt>preInit</tt> in order for it to fire on load from save}} |DESCRIPTION=
{{Informative | A [[addMissionEventHandler | mission event handler]] [[Arma_3:_Event_Handlers/addMissionEventHandler#Loaded | <tt>"Loaded"</tt>]] is available and is important that it is added in <tt>preInit</tt> in order for it to fire on load from save}}


| '''loadGame''' |SYNTAX=
| '''loadGame'''


|p1= |PARAMETER1=  
|p1=


|p2= |PARAMETER2=  
|p2=


|p3= |PARAMETER3=  
|p3=


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>[[loadGame]];</code>|EXAMPLE1=
|x1= <code>[[loadGame]];</code>




| [[enableSaving]], [[saveGame]], [[savingEnabled]] |SEEALSO=
| [[enableSaving]], [[saveGame]], [[savingEnabled]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 02:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Loads game from the last autosave made with saveGame. If no autosave exists, restarts the mission. When used in campaign it will also deduct 1 life, defined in:
campaignConfigFile / "Campaign" / <battle> / <mission> / "lives"

A mission event handler "Loaded" is available and is important that it is added in preInit in order for it to fire on load from save
Groups:
Mission Information

Syntax

Syntax:
loadGame
Return Value:
Nothing

Examples

Example 1:
loadGame;

Additional Information

See also:
enableSavingsaveGamesavingEnabled

Notes

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Notes

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