isEngineOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dl> <!-- DISCONTINUE Notes --> <!-- CONTINUE Notes --> <dl class="command_description">" to "") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
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| [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] | | [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]] | ||
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Revision as of 00:25, 19 January 2021
Description
- Description:
- Returns true if engine is on, false if it is off.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isEngineOn vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Boolean
Examples
- Example 1:
_carEngineIsOn = isEngineOn _carOne;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 20, 2015 - 14:32 (UTC)
- RKillah
- isEngineOn returns true for static objects without an engine
- Posted on April 6, 2015 - 08:24 (UTC)
- Killzone Kid
-
Bind Engine action to User Action 1
this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.90
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands