getBleedingRemaining: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
||
Line 14: | Line 14: | ||
| [[Number]] | | [[Number]] | ||
|x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit; | |x1= <code>_bleedingRemaining = [[getBleedingRemaining]] _unit; | ||
</code> | </code> | ||
| [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] | | [[isBurning]], [[setBleedingRemaining]], [[isBleeding]] |
Revision as of 17:21, 18 January 2021
Description
- Description:
- Returns how many seconds injured unit will continue leaving blood trail. If unit damage is < 0.1, the return value is 0 and unit doesn't leave any blood trail. Use setBleedingRemaining to set different remaining time.
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_bleedingRemaining = getBleedingRemaining _unit;
Additional Information
- See also:
- isBurningsetBleedingRemainingisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note