enableGunLights: Difference between revisions

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(merged enableGunLights pages)
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|eff= global
|eff= global


|descr= Toggles target's gun light.
|descr= Toggles target's gun light. {{Feature|arma3|Since {{arma3}} v0.50 the '''first syntax got replaced by the alternative syntax'''. The '''first syntax is not available anymore in {{arma3}}!'''}}


|s1= target [[enableGunLights]] state {{Since|arma2oa|1.51|y}}, ''also available in {{tkoh}} v1.00''
|s1= target [[enableGunLights]] state ''Available in {{arma2oa}} v1.51 and {{tkoh}} v1.00''


|p1= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
|p1= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
Line 31: Line 31:
|r1= [[Nothing]]
|r1= [[Nothing]]


|s2= target [[enableGunLights]] mode {{Since|arma3|0.50|y}}
|s2= target [[enableGunLights]] mode ''Available since {{arma3}} v0.50''


|p21= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
|p21= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used

Revision as of 08:23, 18 April 2021

Hover & click on the images for description

Description

Description:
Toggles target's gun light.
Arma 3
Since Arma 3 v0.50 the first syntax got replaced by the alternative syntax. The first syntax is not available anymore in Arma 3!
Groups:
LightsWeapons

Syntax

Syntax:
target enableGunLights state Available in Arma 2: Operation Arrowhead v1.51 and Take On Helicopters v1.00
Parameters:
target : Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
state: Boolean - True to enable, false to disable
Return Value:
Nothing

Alternative Syntax

Syntax:
target enableGunLights mode Available since Arma 3 v0.50
Parameters:
target : Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
mode: String - Can be:
  • "Auto" - Depends on combat mode
  • "ForceOn" - Always on
  • "ForceOff" - Always off
Return Value:
Nothing

Examples

Example 1:
_group enableGunLights "ForceOn";
Example 2:
_unit enableGunLights "Auto";
Example 3:
_unit enableGunLights "ForceOff";

Additional Information

See also:
isFlashlightOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note