enableGunLights: Difference between revisions
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|eff= global | |eff= global | ||
|descr= Toggles target's gun light. | |descr= Toggles target's gun light. {{Feature|arma3|Since {{arma3}} v0.50 the '''first syntax got replaced by the alternative syntax'''. The '''first syntax is not available anymore in {{arma3}}!'''}} | ||
|s1= target [[enableGunLights]] state {{ | |s1= target [[enableGunLights]] state ''Available in {{arma2oa}} v1.51 and {{tkoh}} v1.00'' | ||
|p1= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p1= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|s2= target [[enableGunLights]] mode {{ | |s2= target [[enableGunLights]] mode ''Available since {{arma3}} v0.50'' | ||
|p21= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used | |p21= target : [[Group]] or [[Object]] - The group forced to use gun lights. If unit is supplied as argument, unit's group is used |
Revision as of 08:23, 18 April 2021
Description
Syntax
- Syntax:
- target enableGunLights state Available in Arma 2: Operation Arrowhead v1.51 and Take On Helicopters v1.00
- Parameters:
- target : Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- state: Boolean - True to enable, false to disable
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- target enableGunLights mode Available since Arma 3 v0.50
- Parameters:
- target : Group or Object - The group forced to use gun lights. If unit is supplied as argument, unit's group is used
- mode: String - Can be:
- "Auto" - Depends on combat mode
- "ForceOn" - Always on
- "ForceOff" - Always off
- Return Value:
- Nothing
Examples
- Example 1:
_group enableGunLights "ForceOn";
- Example 2:
_unit enableGunLights "Auto";
- Example 3:
_unit enableGunLights "ForceOff";
Additional Information
- See also:
- isFlashlightOn
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Command Group: Weapons
- Scripting Commands: Global Effect