isEngineOn: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (see also) |
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| |= See also | | [[engineOn]], [[setCollisionLight]], [[isLightOn]], [[isCollisionLightOn]]|= See also | ||
}} | }} |
Revision as of 09:29, 6 April 2015
Description
- Description:
- Returns true if engine is on, false if it is off.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_OnOff = isEngineOn _carOne
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 20, 2015 - 14:32 (UTC)
- RKillah
- isEngineOn returns true for static objects without an engine
- Posted on April 6, 2015 - 08:24 (UTC)
- Killzone Kid
-
Bind Engine action to User Action 1
this addAction ["", { _this select 1 action [ ["EngineOn", "EngineOff"] select isEngineOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User1", "_this == driver _target"];
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.9
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters