allDeadMen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{GameCategory\|(arma[0123])\|New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}") |
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
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{{Command|Comments= | {{Command|Comments= | ||
| arma3 |Game name= | | arma3 |Game name= | ||
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|gr1= Object Detection |GROUP1= | |gr1= Object Detection |GROUP1= | ||
| Return a list of dead units including agents. Dead unit might be inside vehicle. |DESCRIPTION= | | Return a list of dead units including agents. Dead unit might be inside vehicle. |DESCRIPTION= | ||
| '''allDeadMen''' |SYNTAX= | | '''allDeadMen''' |SYNTAX= | ||
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</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
| [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] |SEEALSO= | | [[allDead]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] |SEEALSO= | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= | ||
}} | }} | ||
Revision as of 00:00, 17 January 2021
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Object Detection
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
{ deleteVehicle _x } forEach allDeadMen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17 Oct, 2009
- Pierre MGI
-
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
Use the configfile "side" instead:
0 = [] spawn {while {true} do {sleep 0.1;
_westScore = {getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0} count allDeadMen;
hintSilent format ["East killed: %1",_westScore]};};