doTarget: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| ofp |Game name=
| ofp |Game name=
Line 11: Line 10:


|gr1= Unit Control |GROUP1=
|gr1= Unit Control |GROUP1=
____________________________________________________________________________________________


| Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <code>_unit [[doWatch]] [[objNull]];</code> or<code>_unit [[commandWatch]] [[objNull]];</code> |DESCRIPTION=
| Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <code>_unit [[doWatch]] [[objNull]];</code> or<code>_unit [[commandWatch]] [[objNull]];</code> |DESCRIPTION=
____________________________________________________________________________________________


| unit '''doTarget''' target |SYNTAX=
| unit '''doTarget''' target |SYNTAX=
Line 23: Line 20:


| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
   
   
|x1= <code>_ESoldier1 [[doTarget]] _WSoldier1;</code> |EXAMPLE1=
|x1= <code>_ESoldier1 [[doTarget]] _WSoldier1;</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[assignedTarget]], [[commandTarget]], [[doWatch]] [[doFire]]|SEEALSO=
| [[assignedTarget]], [[commandTarget]], [[doWatch]] [[doFire]]|SEEALSO=

Revision as of 01:43, 17 January 2021

Hover & click on the images for description

Description

Description:
Order the given unit(s) to target the given target (without radio messages).
Targeting can be stopped by _unit doWatch objNull; or_unit commandWatch objNull;
Groups:
Unit Control

Syntax

Syntax:
unit doTarget target
Parameters:
unit: Object or Array - a single unit or array of units
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 doTarget _WSoldier1;

Additional Information

See also:
assignedTargetcommandTargetdoWatch doFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 28, 2017 - 08:18 (UTC)
Joris
Targeting may not work as expected when trying to target a unit on the same side (friendly).