Eden Editor: Entity Context Menu

From Bohemia Interactive Community
Revision as of 00:57, 2 December 2016 by R3vo (talk | contribs) (Added available conditions, WIP)
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WIP


Available Conditions: Needs to be cleaned up + explanations

hoverObject
(1 - (selected))
selected
(hoverObjectBrain * (1 - (hoverObjectVehicle))) + (hoverObjectVehicle * IsInternal)
hoverObject + hoverGroup + hoverTrigger + hoverWaypoint + hoverLogic + hoverMarker
hoverObject * (1 - (hoverObjectAttached))
hoverObject * hoverObjectAttached
(1 - (hoverObjectBrain)) * (1 - (isMultiplayer))
hoverObjectBrain * (1 - (isMultiplayer)) * (1 - (HoverObjectUav))
(1 - (isEditList))
hoverLayer
hoverObject + hoverGroup
hoverObjectBrain
hoverObjectBrain + hoverGroup
hoverObjectCanFly * (1 - (hoverObjectFlying))
hoverObject + hoverTrigger + hoverWaypoint + hoverLogic
selectedObject + selectedWaypoint + selectedLogic + selectedMarker
hoverObject + hoverGroup + + hoverTrigger + hoverWaypoint + hoverLogic + hoverMarker + hoverLayer
hoverObject + hoverWaypoint + hoverLogic + hoverMarker
hoverObjectBrain * (1 - (hoverObjectVehicle))
hoverObjectVehicle
selectedObject
selectedTrigger
selectedLogic
selectedVehicle


Exported with:

private _classes = "true" configClasses (configFile >> "Display3DEN" >> "ContextMenu" >> "Items"); private _conditions = []; private _export = ""; private _lb = toString [0x0D, 0x0A]; { private _name = configName _x; private _text = getText (configFile >> "Display3DEN" >> "ContextMenu" >> "Items" >> _name >> "ConditionShow"); _conditions pushBackUnique _text; } forEach _classes; { _export = _export + _x + _lb; systemChat _export; } forEach _conditions; copyToClipboard _export;