ppEffectEnable
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Description
- Description:
- Enable / disable Post Process Effects
- Groups:
- Camera Control
Syntax 1
- Syntax:
- effect ppEffectEnable enable
- Parameters:
- effect: String - name of the effect
- enable: Boolean
- Return Value:
- Nothing
Syntax 2
- Syntax:
- effect ppEffectEnable enable
- Parameters:
- effect: Number - handle of the effect
- enable: Boolean
- Return Value:
- Nothing
Syntax 3
- Syntax:
- effectArray ppEffectEnable enable
- Parameters:
- effectArray: Array of Numbers - array of effect handles
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- Post Process Effects ppEffectForceInNVG ppEffectDestroy ppEffectCreate ppEffectEnabled ppEffectCommit ppEffectCommitted ppEffectAdjust
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Apr 06, 2024 - 13:32 (UTC)
-
Using ppEffectEnable immediatelly enables/disables the effect. If you want the effect to fade in/out it might be better to use ppEffectAdjust.
If you want to fade out an effect using ppEffectAdjust you can set the values for the command back to the default and then use ppEffectCommit to set the time for the fadeout.
Example: Activate effect:And then fade the effect out over 10 seconds:"colorCorrections" ppEffectAdjust [1,1,0,[0,0,0,0],[0,0,0,0.24],[1,1,1,0],[0.6,0.5,0,0,-0.1,0.4,0.8]]; "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectCommit 0;"colorCorrections" ppEffectAdjust [1,1,0,[0,0,0,0],[1,1,1,1],[0.299, 0.587, 0.114, 0],[-1,-1,0,0,0,0,0]]; "colorCorrections" ppEffectCommit 10;