Mission Rotation – ArmA: Armed Assault

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==== Arma ====
{{Feature|arma1|This article is about {{arma1}}. For {{arma3}}, see {{Link|Arma 3: Server Config File#Mission Rotation}}.}}
The following example shows one for the missions included with the demo.  


<syntaxhighlight lang="c">
The following example shows one for the missions included with the {{Name|arma1|short}} demo.
 
<syntaxhighlight lang="cpp">
class Missions
class Missions
{
{
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</syntaxhighlight>
</syntaxhighlight>


==See Also==
*[[server.cfg]]
*[[ArmA: Server configuration|Server Configuration]]
*[[Armed Assault:Dedicated Server]]
*[[ArmA: Server Side Scripting]]
*[[Operation Flashpoint:Dedicated Server]]
*[[Arma_3_Headless_Client]]
*[[Arma_3:_Server_Security]]
*[[Arma_3:_Mission_voting]]
*[[Arma_2_Mission_Rotation]]
*[[Arma_2_OA:_Multiple_Mission_Parameters_Configuration]]


[[Category:Operation Flashpoint: Multiplayer|Server.cfg]]
== See Also ==
[[Category:ArmA: Multiplayer|Server.cfg]]
 
* [[server.cfg]]
* [[Operation Flashpoint:Dedicated Server]]
* [[ArmA: Server configuration|Server Configuration]]  
* [[Armed Assault:Dedicated Server]]
* [[ArmA: Server Side Scripting]]
* [[Arma 2: Mission Rotation]]
* [[Arma 2 OA: Multiple Mission Parameters Configuration]]
* [[Arma 3: Headless Client]]
* [[Arma 3: Server Security]]
* [[Arma 3: Mission Voting]]
* {{Link|Arma 3: Server Config File#Mission Rotation}}
 
 
{{GameCategory|ofp|Multiplayer}}
{{GameCategory|arma1|Multiplayer}}

Latest revision as of 12:30, 18 September 2023

Armed Assault
This article is about Armed Assault. For Arma 3, see Arma 3: Server Config File - Mission Rotation.

The following example shows one for the missions included with the ArmA demo.

class Missions
{
	class MPCTF_01 // name for the mission, can be anything
	{
		template = M02CaptureTheFlag.SaraLite; // omit the .pbo suffix
		cadetMode = 1; // difficulty 0=veteran 1=cadet
	};
	class MPCOOP_01
	{
		template = M01Cooperative.SaraLite;
		cadetMode = 1;
	};
	class MPCTI_01
	{
		template = M03ConquerTheIsland.SaraLite;
		cadetMode = 1;
	};
};


See Also