Mission Rotation – Arma 2

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This example shows how to put all the stock Arma 2 1.05 multiplayer missions into rotation:
This example shows how to put all the stock Arma 2 1.05 multiplayer missions into rotation:


<syntaxhighlight lang="c">
<syntaxhighlight lang="cpp">
class Missions
class Missions
{
{
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This example contains all the MP missions from the Operation Arrowhead expansion:
This example contains all the MP missions from the Operation Arrowhead expansion:


<syntaxhighlight lang="c">
<syntaxhighlight lang="cpp">
class Missions
class Missions
{
{
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</syntaxhighlight>
</syntaxhighlight>


==See Also==
== See Also ==
*[[server.cfg]]
*[[server.cfg]]
*[[ArmA: Server configuration|Server Configuration]]  
*[[ArmA: Server configuration|Server Configuration]]  
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[[Category:Arma 2: Multiplayer|Server.cfg]]
[[Category:Arma 2: Multiplayer|Server.cfg]]
[[Category:ArmA: Multiplayer|Server.cfg]]

Latest revision as of 16:31, 11 February 2024

Arma 2

This example shows how to put all the stock Arma 2 1.05 multiplayer missions into rotation:

class Missions
{
	class DM_Deathmatch
	{
		template = "MP_Deathmatch.Chernarus"; // omit the .pbo suffix
		difficulty = "recruit"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
	};
	class DM_Detector
	{
		template = "MP_Detector.Chernarus";
		difficulty = "regular";
	};
	class Team_TeamDeathmatch
	{
		template = "MP_TeamDeathmatch.Chernarus";
		difficulty = "veteran";
	};
	class COOP_Paradrop
	{
		template = "MP_Paradrop.Chernarus";
		difficulty = "mercenary";
	};
	class CTI_CivilWar
	{
		template = "MP_CivilWar.Chernarus";
		difficulty = "regular";
	};
	class CTI_SuperPowers
	{
		template = "MP_Superpowers.Chernarus";
		difficulty = "regular";
	};
	class CTI_WarWelcome
	{
		template = "MP_WarWelcome.utes";
		difficulty = "regular";
	};
	class CTI_WhenDiplomacyFails
	{
		template = "MP_WhenDiplomacyFails.Chernarus";
		difficulty = "regular";
	};
};

Arma 2: Operation Arrowhead

This example contains all the MP missions from the Operation Arrowhead expansion:

class Missions
{
	class COOP_HikeInTheHills
	{
		template = "MPE1_HikeInTheHills.Takistan"; // omit the .pbo suffix
		difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
	};
	class COOP_LaserShow
	{
		template = "MPE1_LaserShow.Takistan";
		difficulty = "regular";
	};
	class COOP_Littlebird
	{
		template = "MPE1_Littlebird.Takistan";
		difficulty = "regular";
	};
	class COOP_OneShotOneKill
	{
		template = "MPE1_OneShotOneKill.Takistan";
		difficulty = "regular";
	};
	class COOP_SteelPanthers
	{
		template = "MPE_SteelPanthers.Takistan";
		difficulty = "regular";
	};
	class CTI_MountainWarfare
	{
		template = "MPE_MountainWarfare.Takistan";
		difficulty = "regular";
	};
	class CTI_MountainWarfare3Sided
	{
		template = "MPE_MountainWarfare3Sided.Takistan";
		difficulty = "regular";
	};
	class CTI_UrbanWarfare
	{
		template = "MP_UrbanWarfare.Zargabad";
		difficulty = "regular";
	};
	class SCont_SectorControl
	{
		template = "MPE_SectorControl.Zargabad";
		difficulty = "veteran";
	};
	class DM_Dogfighters
	{
		template = "MPE1_Dogfighters.Takistan";
		difficulty = "veteran";
	};
	class Team_HuntersHunted
	{
		template = "MPE1_HuntersHunted.Takistan";
		difficulty = "veteran";
	};
};

See Also