Patch v1.02 – Arma 2

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Filesize: 120MB
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[http://www.arma2.com/support/updates/download/49-arma2patch_1_02.html?lang=en Arma2.com]
=== Updated v1.02.58134 ===


[ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip ArmA-Fr.net (France)]
{{Link|link= http://www.arma2.com/support/updates/download/54-arma2patch_102_58134.html|text= Arma2.com}}


[http://rapidshare.com/files/246473003/ARMA2Patch_1_02.zip rapidshare.com]
{{Link|http://www.kellys-heroes.eu/files/Arma2/patches/ARMA2Patch_102_58134.zip|Kellys-Heroes.eu}}


[http://www.armamdb.de/phpkit/include.php?path=content/content.php&contentid=1443 ARMAMDB.de (German)]
[http://www.gameupdates.org/details.php?id{{=}}3595 Torrent - Gameupdates.org]


==Readme==
[http://www.armamdb.de/phpkit/include.php?path{{=}}content/content.php&contentid{{=}}1443 ARMAMDB.de (German)]
===ARMA 2 PATCH 1.02 - ===
 
{{Link|http://www.eprison.de/files/632/5552|ePrison.de - Europe}}
 
{{Link|http://www.patches-scrolls.de/armed_assault2.php#102|Patches-Scrolls.de}}
 
=== Original v1.02.58064 ===
 
{{Link|link= http://www.arma2.com/support/updates/download/49-arma2patch_1_02.html|text= Arma2.com}}
 
{{Link|http://www.kellys-heroes.eu/files/arma2/patches/ARMA2Patch_1_02.zip|Kellys-Heroes.eu}}
 
{{Link|ftp://arma-fr.net/patchs/ARMA2Patch_1_02.zip|ArmA-Fr.net (France)}}
 
{{Link|http://www.armedassault.info/download.php?cat{{=}}patches&id{{=}}16|ArmedAssault.info}}
 
{{Link|http://www.filefactory.com/file/ag75afb/n/ARMA2Patch_1_02_zip|FileFactory.com}}
 
{{Link|http://rapidshare.com/files/246473003/ARMA2Patch_1_02.zip|Rapidshare.com}}
 
{{Link|http://rghost.ru/306047|rghost.ru}}
 
[http://www.legittorrents.info/index.php?page{{=}}torrent-details&id{{=}}411d3a5798507dd54a2037340e01729f433c0eca Torrent @ LegalTorrents.info]
 
== Build 58134 Update ==
On June 26th, 2009 BI released an updated version of patch v1.02 with a build number of 58134. Build 58134 contains the following changes over build 58064.
 
=== Highlights ===
*Antialiasing enabled in Video options
*Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead
 
=== Engine ===
*Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
*Enabled MSAA in Video options
*Fixed  possible crash in Radio target reporting for NULL target
*Fixed DOF always enabled on game start.
*Added safeguard againg frequent reset into RequestFlushMemory as well.
*Improved Cannot create surface Rpt messages.
*Relaxed reset recovery conditions to that "profylactic" reset happens less often.
*HC command - enabled page selection
*Commandline parameter -netlog available in retail version again
*Editor fix: modules info serialization Fixed
*Fix: weapon fire effects in MP
 
== Readme ==
=== ARMA 2 PATCH 1.02 ===


Copyright (c) 2009 Bohemia Interactive. All rights reserved.
Copyright (c) 2009 Bohemia Interactive. All rights reserved.


**** www.arma2.com *****
=== System Requirements ===
 
*ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
- Run the patch setup executable, the patch is then applied automatically.
*DirectX 9 March 2009 is required and should be updated during the patching process automatically.
- It will install the entire contents of the patch to a folder within your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
- Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
- It is not recommended to use any savegames created in versions 1.00 or 1.01.


===VERSION 1.02 HIGHLIGHTS===
=== How to Install the Patch ===
    * Improved AI driving skills
*Run the patch setup executable, the patch is then applied automatically.
    * Lowered enemy AI skills for regular and recruit difficulty levels
*It will install the entire contents of the patch to a folder within your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2).
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
*Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
    * Fixed multiplayer session NAT negotiation
*It is not recommended to use any savegames created in versions 1.00 or 1.01.
    * Improved game stability (various crash opportunities fixed)
    * Multiple save slots supported
    * Improved terrain shape beyond map borders
    * Various campaign and localisation fixes and improvements
    * Modules (F7) support added in the Mission Editor


===List of Changes===
=== Version 1.02 Highlights ===
*Improved AI driving skills
*Lowered enemy AI skills for regular and recruit difficulty levels
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
*Fixed multiplayer session NAT negotiation
*Improved game stability (various crash opportunities fixed)
*Multiple save slots supported
*Improved terrain shape beyond map borders
*Various campaign and localisation fixes and improvements
*Modules (F7) support added in the Mission Editor


====Engine====
=== Change Log ===
    * Multiple savegame positions allowed.
    * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
    * Multiplayer server browser enlarged.
    * Improved steering for car.
    * Improved mobile artillery simulation.
    * Improved terrain shape beyond map borders.
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Added UAV camera stabilization.
    * Indication of player connection status in list of players (Diary).
    * Possible to connect to server with template-based MP scenario.
    * Repeated weapon change command fixed in radio protocol.
    * Game no longer crashes when copying a linked trigger in the Mission Editor.
    * Different radio notification of multiple units attacking.
    * NAT negotiation issue removed (different negative sign cookie on client and server).
    * Fixed possible crash after or during Get In in multiplayer.
    * Improved transfer of building destruction in multiplayer.
    * Fine surface information are now properly used for surface properties.
    * Destroyed targets are no more massively reported after player has left the vehicle.
    * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
    * VON no longer crashes the game in certain circumstances.
    * AI sprinting on the spot removed if route was planned across the roof.
    * Server shown as passworded in Server Browser when passworded or locked.
    * Improved functionality of Get In command if player is vehicle commander.
    * Swimming soldiers no longer drop inventory items.
    * Swimming players cannot use Gear dialog.
    * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
    * Fillrate optimization in Video Options is now defined via combo box.
    * Improved light count optimization (should help performance when many distant lights are present).
    * Low-frequency effect (subwoofer) improved.


====Scenarios====
==== Engine ====
    * Added or fixed markers in pre-mission briefings in various scenarios.
*Multiple savegame positions allowed.
    * "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
*Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
    * "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
*Multiplayer server browser enlarged.
    * "Trial by Fire" script error fixed.
*Improved steering for car.
    * Campaign: Time flow screen added to scenario intros.
*Improved mobile artillery simulation.
    * Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
*Improved terrain shape beyond map borders.
    * Campaign: Multiplayer info for all campaign scenarios added.
*Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Campaign: Scene-specific sound entities are deleted after end of a scene.
*Added UAV camera stabilization.
    * "First to Fight" campaign scenario:
*Indication of player connection status in list of players (Diary).
          * Shooting range bug fixed.
*Possible to connect to server with template-based MP scenario.
          * Officer's speech has titles added.
*Repeated weapon change command fixed in radio protocol.
    * "First to Fight" campaign scenario: O'Hara animation speed fixed.
*Game no longer crashes when copying a linked trigger in the Mission Editor.
    * "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
*Different radio notification of multiple units attacking.
    * "Razor Two" campaign scenario:
*NAT negotiation issue removed (different negative sign cookie on client and server).
          * Mission-failed end now performs correctly.
*Fixed possible crash after or during Get In in multiplayer.
          * Razor members cannot use UAV during conversations.
*Improved transfer of building destruction in multiplayer.
    * "One Week Later" campaign interlude: Conversation more logical.
*Fine surface information are now properly used for surface properties.
    * "Manhattan" campaign scenario:
*Destroyed targets are no more massively reported after player has left the vehicle.
          * Animations of ambient people improved.
*Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
          * Task waypoint for main task positioned better.
*VON no longer crashes the game in certain circumstances.
          * Insurgent animations after death disabled in scene.
*AI sprinting on the spot removed if route was planned across the roof.
          * Civilian woman stuck near transport prevented.
*Server shown as passworded in Server Browser when passworded or locked.
          * Reinforcements navigation fixed.  
*Improved functionality of Get In command if player is vehicle commander.
    * "Bitter Chill" campaign scenario:
*Swimming soldiers no longer drop inventory items.
          * Conversations and broken mission flow fixed.
*Swimming players cannot use Gear dialog.
          * Accidental death of Cpt. Shaftoe after a scene prevented.
*New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
          * Improved positions of several killed unit.
*Fillrate optimization in Video Options is now defined via combo box.
          * Radio chatter disabled where disturbing.  
*Improved light count optimization (should help performance when many distant lights are present).
    * "Badlands" campaign scenario:
*Low-frequency effect (subwoofer) improved.
          * Ending and conversation flow fixes.
          * Scene of talking to locals improved.  
    * "Dogs of War" campaign scenario:
          * Insurgent leader presence now logical.
          * Several story-related vehicles are now properly usable.
          * Initial conversation work in multiplayer.  
    * "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
    * AI grouping prevented in team deathmatch and deathmatch scenarios.
    * Module for limiting area of operation script fixes.
    * Recomposed fortifications and minor fixes in Warfare.
    * First-aid module performance improvements.
    * Language and gameplay fixes in multiplayer and singleplayer templates.  


====Art/Environment====
==== Scenarios ====
    * Changed lighting values for early morning and dusk.
*Added or fixed markers in pre-mission briefings in various scenarios.
    * Improved wheeled vehicles turning definitions.
*"Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
    * Utes: Improved carrier deck collision shape and F-35B geometry.
*"Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
    * Gas stations on map can now refuel nearby vehicles.
*"Trial by Fire" script error fixed.
    * Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
*Campaign: Time flow screen added to scenario intros.
    * Added small signs to Chernarus map.
*Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
    * Less frequent occurence of thunderbolts.  
*Campaign: Multiplayer info for all campaign scenarios added.
*Campaign: Scene-specific sound entities are deleted after end of a scene.
*"First to Fight" campaign scenario:
**Shooting range bug fixed.
**Officer's speech has titles added.
*"First to Fight" campaign scenario: O'Hara animation speed fixed.
*"Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
*"Razor Two" campaign scenario:
**Mission-failed end now performs correctly.
**Razor members cannot use UAV during conversations.
*"One Week Later" campaign interlude: Conversation more logical.
*"Manhattan" campaign scenario:
**Animations of ambient people improved.
**Task waypoint for main task positioned better.
**Insurgent animations after death disabled in scene.
**Civilian woman stuck near transport prevented.
**Reinforcements navigation fixed.
*"Bitter Chill" campaign scenario:
**Conversations and broken mission flow fixed.
**Accidental death of Cpt. Shaftoe after a scene prevented.
**Improved positions of several killed unit.
**Radio chatter disabled where disturbing.  
*"Badlands" campaign scenario:
**Ending and conversation flow fixes.
**Scene of talking to locals improved.  
*"Dogs of War" campaign scenario:
**Insurgent leader presence now logical.
**Several story-related vehicles are now properly usable.
**Initial conversation work in multiplayer.
*"War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
*AI grouping prevented in team deathmatch and deathmatch scenarios.
*Module for limiting area of operation script fixes.
*Recomposed fortifications and minor fixes in Warfare.
*First-aid module performance improvements.
*Language and gameplay fixes in multiplayer and singleplayer templates.  


==== Art/Environment ====
*Changed lighting values for early morning and dusk.
*Improved wheeled vehicles turning definitions.
*Utes: Improved carrier deck collision shape and F-35B geometry.
*Gas stations on map can now refuel nearby vehicles.
*Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
*Added small signs to Chernarus map.
*Less frequent occurence of thunderbolts.


==See Also==
== See Also ==
[[Arma_2:_Version_History|Arma 2: Version History]]
[[Arma_2:_Version_History|Arma 2: Version History]]
[[Category:Arma_2:_Patches_%26_Updates|1.01]]
[[Category:Arma_2:_Patches_%26_Updates|1.02]]

Latest revision as of 18:42, 28 April 2023

Download Mirrors

Filesize: 120MB

Updated v1.02.58134

Arma2.com

Kellys-Heroes.eu

Torrent - Gameupdates.org

ARMAMDB.de (German)

ePrison.de - Europe

Patches-Scrolls.de

Original v1.02.58064

Arma2.com

Kellys-Heroes.eu

ArmA-Fr.net (France)

ArmedAssault.info

FileFactory.com

Rapidshare.com

rghost.ru

Torrent @ LegalTorrents.info

Build 58134 Update

On June 26th, 2009 BI released an updated version of patch v1.02 with a build number of 58134. Build 58134 contains the following changes over build 58064.

Highlights

  • Antialiasing enabled in Video options
  • Different logic of fillrate optimizer: separate settings for 3D Resolution and UI Resolution implemented instead

Engine

  • Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
  • Enabled MSAA in Video options
  • Fixed possible crash in Radio target reporting for NULL target
  • Fixed DOF always enabled on game start.
  • Added safeguard againg frequent reset into RequestFlushMemory as well.
  • Improved Cannot create surface Rpt messages.
  • Relaxed reset recovery conditions to that "profylactic" reset happens less often.
  • HC command - enabled page selection
  • Commandline parameter -netlog available in retail version again
  • Editor fix: modules info serialization Fixed
  • Fix: weapon fire effects in MP

Readme

ARMA 2 PATCH 1.02

Copyright (c) 2009 Bohemia Interactive. All rights reserved.

System Requirements

  • ANY ORIGINAL VERSION OF ARMA 2 1.00 or 1.01
  • DirectX 9 March 2009 is required and should be updated during the patching process automatically.

How to Install the Patch

  • Run the patch setup executable, the patch is then applied automatically.
  • It will install the entire contents of the patch to a folder within your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2).
  • Please note that it is NOT possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible.
  • It is not recommended to use any savegames created in versions 1.00 or 1.01.

Version 1.02 Highlights

  • Improved AI driving skills
  • Lowered enemy AI skills for regular and recruit difficulty levels
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Fixed multiplayer session NAT negotiation
  • Improved game stability (various crash opportunities fixed)
  • Multiple save slots supported
  • Improved terrain shape beyond map borders
  • Various campaign and localisation fixes and improvements
  • Modules (F7) support added in the Mission Editor

Change Log

Engine

  • Multiple savegame positions allowed.
  • Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
  • Multiplayer server browser enlarged.
  • Improved steering for car.
  • Improved mobile artillery simulation.
  • Improved terrain shape beyond map borders.
  • Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
  • Added UAV camera stabilization.
  • Indication of player connection status in list of players (Diary).
  • Possible to connect to server with template-based MP scenario.
  • Repeated weapon change command fixed in radio protocol.
  • Game no longer crashes when copying a linked trigger in the Mission Editor.
  • Different radio notification of multiple units attacking.
  • NAT negotiation issue removed (different negative sign cookie on client and server).
  • Fixed possible crash after or during Get In in multiplayer.
  • Improved transfer of building destruction in multiplayer.
  • Fine surface information are now properly used for surface properties.
  • Destroyed targets are no more massively reported after player has left the vehicle.
  • Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
  • VON no longer crashes the game in certain circumstances.
  • AI sprinting on the spot removed if route was planned across the roof.
  • Server shown as passworded in Server Browser when passworded or locked.
  • Improved functionality of Get In command if player is vehicle commander.
  • Swimming soldiers no longer drop inventory items.
  • Swimming players cannot use Gear dialog.
  • New scripting function "GetPlayerUID unit" available to help server admins better recognize teamKillers etc.
  • Fillrate optimization in Video Options is now defined via combo box.
  • Improved light count optimization (should help performance when many distant lights are present).
  • Low-frequency effect (subwoofer) improved.

Scenarios

  • Added or fixed markers in pre-mission briefings in various scenarios.
  • "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.
  • "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.
  • "Trial by Fire" script error fixed.
  • Campaign: Time flow screen added to scenario intros.
  • Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.
  • Campaign: Multiplayer info for all campaign scenarios added.
  • Campaign: Scene-specific sound entities are deleted after end of a scene.
  • "First to Fight" campaign scenario:
    • Shooting range bug fixed.
    • Officer's speech has titles added.
  • "First to Fight" campaign scenario: O'Hara animation speed fixed.
  • "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.
  • "Razor Two" campaign scenario:
    • Mission-failed end now performs correctly.
    • Razor members cannot use UAV during conversations.
  • "One Week Later" campaign interlude: Conversation more logical.
  • "Manhattan" campaign scenario:
    • Animations of ambient people improved.
    • Task waypoint for main task positioned better.
    • Insurgent animations after death disabled in scene.
    • Civilian woman stuck near transport prevented.
    • Reinforcements navigation fixed.
  • "Bitter Chill" campaign scenario:
    • Conversations and broken mission flow fixed.
    • Accidental death of Cpt. Shaftoe after a scene prevented.
    • Improved positions of several killed unit.
    • Radio chatter disabled where disturbing.
  • "Badlands" campaign scenario:
    • Ending and conversation flow fixes.
    • Scene of talking to locals improved.
  • "Dogs of War" campaign scenario:
    • Insurgent leader presence now logical.
    • Several story-related vehicles are now properly usable.
    • Initial conversation work in multiplayer.
  • "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.
  • AI grouping prevented in team deathmatch and deathmatch scenarios.
  • Module for limiting area of operation script fixes.
  • Recomposed fortifications and minor fixes in Warfare.
  • First-aid module performance improvements.
  • Language and gameplay fixes in multiplayer and singleplayer templates.

Art/Environment

  • Changed lighting values for early morning and dusk.
  • Improved wheeled vehicles turning definitions.
  • Utes: Improved carrier deck collision shape and F-35B geometry.
  • Gas stations on map can now refuel nearby vehicles.
  • Minor object fixes on Chernarus map (traffic signs tweaks, small objects).
  • Added small signs to Chernarus map.
  • Less frequent occurence of thunderbolts.

See Also

Arma 2: Version History