Patch v1.02 – Arma 2

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====Engine====
====Engine====
    * Multiple savegame positions allowed.
    * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
    * Multiplayer server browser enlarged.
    * Improved steering for car.
    * Improved mobile artillery simulation.
    * Improved terrain shape beyond map borders.
    * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
    * Added UAV camera stabilization.
    * Indication of player connection status in list of players (Diary).
    * Possible to connect to server with template-based MP scenario.
    * Repeated weapon change command fixed in radio protocol.
    * Game no longer crashes when copying a linked trigger in the Mission Editor.
    * Different radio notification of multiple units attacking.
    * NAT negotiation issue removed (different negative sign cookie on client and server).
    * Fixed possible crash after or during Get In in multiplayer.
    * Improved transfer of building destruction in multiplayer.
    * Fine surface information are now properly used for surface properties.
    * Destroyed targets are no more massively reported after player has left the vehicle.
    * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
    * VON no longer crashes the game in certain circumstances.
    * AI sprinting on the spot removed if route was planned across the roof.
    * Server shown as passworded in Server Browser when passworded or locked.
    * Improved functionality of Get In command if player is vehicle commander.
    * Swimming soldiers no longer drop inventory items.
    * Swimming players cannot use Gear dialog.
    * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
    * Fillrate optimization in Video Options is now defined via combo box.
    * Improved light count optimization (should help performance when many distant lights are present).
    * Low-frequency effect (subwoofer) improved.


====Communications====
====Communications====

Revision as of 03:28, 20 June 2009

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Readme

ARMA 2 PATCH 1.02 -

Copyright (c) 2009 Bohemia Interactive. All rights reserved.

**** www.arma2.com *****

This is a patch for the German release version 1.00 of the game ArmA 2, or beta version 1.01. Run the Patch.exe file, so the patch can be automatically executed. This will remove the contents of this patch in the folder where the installation directory of your game ArmA 2 is. (By default this is C: \ Program Files \ Bohemia Interactive \ ArmA or C: \ Program Files \ Bohemia Interactive \ ArmA2).


List of Changes

Engine

   * Multiple savegame positions allowed.
   * Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).
   * Multiplayer server browser enlarged.
   * Improved steering for car.
   * Improved mobile artillery simulation.
   * Improved terrain shape beyond map borders.
   * Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.
   * Added UAV camera stabilization.
   * Indication of player connection status in list of players (Diary).
   * Possible to connect to server with template-based MP scenario.
   * Repeated weapon change command fixed in radio protocol.
   * Game no longer crashes when copying a linked trigger in the Mission Editor.
   * Different radio notification of multiple units attacking.
   * NAT negotiation issue removed (different negative sign cookie on client and server).
   * Fixed possible crash after or during Get In in multiplayer.
   * Improved transfer of building destruction in multiplayer.
   * Fine surface information are now properly used for surface properties.
   * Destroyed targets are no more massively reported after player has left the vehicle.
   * Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).
   * VON no longer crashes the game in certain circumstances.
   * AI sprinting on the spot removed if route was planned across the roof.
   * Server shown as passworded in Server Browser when passworded or locked.
   * Improved functionality of Get In command if player is vehicle commander.
   * Swimming soldiers no longer drop inventory items.
   * Swimming players cannot use Gear dialog.
   * New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.
   * Fillrate optimization in Video Options is now defined via combo box.
   * Improved light count optimization (should help performance when many distant lights are present).
   * Low-frequency effect (subwoofer) improved.

Communications

Campaign

Environment

Sound Effects

Control Surface

Models

See Also

Arma 2: Version History