Patch v1.03 – Arma 2

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====Engine====
====Engine====
    * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
    * New: command line option -showScriptErrors introduced to show errors in scripts on-screen
    * New: Direct analogue throttle and brake for airplanes now available.
    * New: More flexible configuration of Flares in the config (brightness, size)
    * New: Mission name (with * indicated unsaved work) displayed in the mission editor
    * New: Keyboard shortcuts in the mission editor
    * Improved: better handling of gravitation for shots (esp. for grenades)
    * Improved: Building destruction
    * Improved: Better airplane HUD visibility both night and day
    * Optimization: Reduced frame stutter near map borders.
    * Hotfix: Players are forced to reconnect after MP Load on server.
    * Fixed: no particles effect when hit object with destructNo
    * Fixed: grenade could destroy a building just by impact
    * Fixed: grenades may explode only on the final impact
    * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
    * Fixed: missiles should pass through vegetation
    * Fixed: Player connected to loaded game was sometimes frozen.
    * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
    * Fixed: Possible crash with laser designator active.
    * Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
    * Fixed: Infinite looping of commands 'Stop' in radio.
    * Fixed: Leaning 'limits' do not work in TrackIR.
    * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
    * Fixed: Rainbow could be visible even with sun below horizon.
    * Fixed: 3D Editor - civilian and resistance units did not work correctly
    * Fixed: Sea surface was not rendered in NE area out of map.
    * Fixed: Terrain surface was sometimes using wrong parallax map.
    * Fixed: Grenade could sometimes destroy a building just by impact
    * Fixed: Radio messages sometimes echoed
    * Fixed: Team switch did not work when player died
    * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
    * Fixed: Prevent killed AI units reporting who killed them.
    * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
    * Fixed: Leaning 'limits' did not work with TrackIR
    * Fixed: MP client frozen in Receiving... screen sometimes
    * Fixed: Problems with saving and loading games in cooperative campaign


====Scenarios====
====Scenarios====

Revision as of 16:49, 5 August 2009

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Filesize: 134MB

Updated v1.03.?????

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Highlights

  • Major AI tweaking and balancing (especially AI infantry can hear much less)
  • Improved multiplayer and cooperative campaign (saving games, connection issues)
  • Numerous fixes and improvements in the Harvest Red campaign


Readme

ARMA 2 PATCH 1.03

Copyright (c) 2009 Bohemia Interactive. All rights reserved.

System Requirements

  • ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.02 other than the Steam version, Steam users should use the auto updating feature instead (their game will not be playable if they apply this patch until they recover it again from Steam)
  • DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

How to Install the Patch

  • Run the patch exe to apply the patch setup automatically.
  • It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
  • Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
  • It is not recommended to use any savegames created in versions 1.00 or 1.01, if you use a savegame from 1.02 some of the fixes may not apply to that game in progress until the beginning of a new mission.

Version 1.03 Highlights

Change Log

Engine

   * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
   * New: command line option -showScriptErrors introduced to show errors in scripts on-screen
   * New: Direct analogue throttle and brake for airplanes now available.
   * New: More flexible configuration of Flares in the config (brightness, size)
   * New: Mission name (with * indicated unsaved work) displayed in the mission editor
   * New: Keyboard shortcuts in the mission editor
   * Improved: better handling of gravitation for shots (esp. for grenades)
   * Improved: Building destruction
   * Improved: Better airplane HUD visibility both night and day
   * Optimization: Reduced frame stutter near map borders.
   * Hotfix: Players are forced to reconnect after MP Load on server.
   * Fixed: no particles effect when hit object with destructNo
   * Fixed: grenade could destroy a building just by impact
   * Fixed: grenades may explode only on the final impact
   * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
   * Fixed: missiles should pass through vegetation
   * Fixed: Player connected to loaded game was sometimes frozen.
   * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
   * Fixed: Possible crash with laser designator active.
   * Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
   * Fixed: Infinite looping of commands 'Stop' in radio.
   * Fixed: Leaning 'limits' do not work in TrackIR.
   * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
   * Fixed: Rainbow could be visible even with sun below horizon.
   * Fixed: 3D Editor - civilian and resistance units did not work correctly
   * Fixed: Sea surface was not rendered in NE area out of map.
   * Fixed: Terrain surface was sometimes using wrong parallax map.
   * Fixed: Grenade could sometimes destroy a building just by impact
   * Fixed: Radio messages sometimes echoed
   * Fixed: Team switch did not work when player died
   * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
   * Fixed: Prevent killed AI units reporting who killed them.
   * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
   * Fixed: Leaning 'limits' did not work with TrackIR
   * Fixed: MP client frozen in Receiving... screen sometimes
   * Fixed: Problems with saving and loading games in cooperative campaign

Scenarios

Art/Environment

See Also

Arma 2: Version History