Patch v1.08 – Arma 2

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(https?\:\/\/dev-heaven\.net\/issues\/[0-9]+)(#note-[0-9]+)?([^0-9\#\| \}])" to "{{Link|$1$2}}$3")
 
(7 intermediate revisions by 4 users not shown)
Line 5: Line 5:
This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.
This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.


===Download Mirrors===
=== Download Mirrors ===


http://arma2base.de/include.php?path=download&contentid=2868
http://arma2base.de/include.php?path=download&contentid=2868


http://mirror.dyneslott.com/arma2/ARMA2Patch_1_00_to_1_08.zip - [http://mirror.dyneslott.com/arma2/md5sum md5sum ]
http://mirror.dyneslott.com/arma2/ARMA2Patch_1_00_to_1_08.zip - {{Link|http://mirror.dyneslott.com/arma2/md5sum|md5sum}}


http://www.pcpilot.hu/armed-assault-2/armed-assault-2-patch-1.08.html
http://www.pcpilot.hu/armed-assault-2/armed-assault-2-patch-1.08.html
Line 31: Line 31:
http://armacenter.pl/pliki/patche/ARMA2Patch_1_00_to_1_08.zip
http://armacenter.pl/pliki/patche/ARMA2Patch_1_00_to_1_08.zip


===SYSTEM REQUIREMENTS===
http://www.defconservers.com/game-server-patch.html
 
http://vbau.co.uk/?page_id=88 (vbau.co.uk) (Germany)
 
=== SYSTEM REQUIREMENTS ===


* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)
* ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)
Line 37: Line 41:
* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/
* DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/


===HOW TO INSTALL THE PATCH===
=== HOW TO INSTALL THE PATCH ===


*Run the patch exe to apply the patch setup automatically.
*Run the patch exe to apply the patch setup automatically.


*It will install all content of the patch to the folder with your ArmA 2 installation (default is C:\Program Files\Bohemia Interactive\ArmA 2 or Bohemia Interactive\ArmA2).
*It will install all content of the patch to the folder with your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2).


*Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
*Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.


===Version 1.08 Highlights===
=== Version 1.08 Highlights ===
 
* Numerous stability and functionality fixes and improvements
* Added many new scripting commands and event-handlers
* Various visual optimizations
* AI behaviour related fixes and improvements


* Numerous stability and functionality fixes and improvements
* Added many new scripting commands and event-handlers
* Various visual optimizations
* AI behaviour related fixes and improvements


===Changelog===
=== Changelog ===


---------------------------
Engine 1.07-1.08 Changelog
Engine 1.07-1.08 Changelog
---------------------------
* New: Free camera can be locked to plain objects like trees.
 
* New: New MP UI for Create Game (both host and remote).
    * New: Free camera can be locked to plain objects like trees.
* Fixed: Fps degradation when vehicles collided with rocks ({{Link|http://dev-heaven.net/issues/2490}})
    * New: New MP UI for Create Game (both host and remote).
* New: -skipintro command line option to disable loading menu cutscenes.
    * Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* Optimized: File cache memory handling is now faster.
    * New: -skipintro command line option to disable loading menu cutscenes.
* Changed: foreach variable _index renamed to _forEachIndex
    * Optimized: File cache memory handling is now faster.
* Fixed: Stop firing at vehicle crew once it is dead. ({{Link|http://dev-heaven.net/issues/5183}})
    * Changed: foreach variable _index renamed to _forEachIndex
* Fixed: Rpt file no longer created in local settings when -profile is used ({{Link|http://dev-heaven.net/issues/13308}})
    * Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* Fixed: Some texture or model files not loaded from mod paths starting with @. ({{Link|http://dev-heaven.net/issues/14039}})
    * Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
    * Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* New: Scripting command HostMission.
    * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* FIX: Engine crash with diag_log versus %
    * New: Scripting command HostMission.
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
    * FIX: Engine crash with diag_log versus %
* New: VSync config option
    * New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* New: GetResolution script function
    * New: VSync config option
* New: forEach: variable _index added to retrieve the position of _x within the Array
    * New: GetResolution script function
* New: getVariable: default value can be defined
    * New: forEach: variable _index added to retrieve the position of _x within the Array
* Changed: Preprocessor error no longer terminates the game.
    * New: getVariable: default value can be defined
* New: getTerrainHeightASL script function
    * Changed: Preprocessor error no longer terminates the game.
* Fixed: Reduced z-fight in scopes.
    * New: getTerrainHeightASL script function
* New: event handler "fired" returns magazine name and object of projectile.
    * Fixed: Reduced z-fight in scopes.
* Fixed: Slow animation step on some buildings (doors on LHD,..)
    * New: event handler "fired" returns magazine name and object of projectile.
* Fixed: Alpha blend in fog.
    * Fixed: Slow animation step on some buildings (doors on LHD,..)
* New: mergeConfigFile script function
    * Fixed: Alpha blend in fog.
* Fixed: Heads of distant soldiers were sometimes invisible ({{Link|http://dev-heaven.net/issues/4023}})
    * New: mergeConfigFile script function
* Fixed: Fired EH ({{Link|http://dev-heaven.net/issues/13971}})
    * Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Person - helicopter collision not causing helicopter damage, ({{Link|http://dev-heaven.net/issues/12107}})
    * Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* New: setSimpleTaskTarget script function
    * Fixed: Person - helicopter collision not causing helicopter damage, (http://dev-heaven.net/issues/12107)
* Fixed: SetIdentity (relate to 73319)
    * New: setSimpleTaskTarget script function
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
    * Fixed: SetIdentity (relate to 73319)
* Fixed: My own shots no longer causing stress.
    * Fixed: Ammo created with createvehicle inflicts no "hit" damage
* New: WeaponAssembled, WeaponDisassembled events
    * Fixed: My own shots no longer causing stress.
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
    * New: WeaponAssembled, WeaponDisassembled events
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
    * Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* Improved: Animation interpolation no longer shortening hands.
    * Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected.
    * Improved: Animation interpolation no longer shortening hands.
* Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
    * Fixed: Relative formation command (advance/fallback/flank) now working as expected.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
    * Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
    * New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
* Improved: Improved helicopter AI formation flying and collision avoidance.
      When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* Fixed: MPEvents were not synchronized to clients after respawn.
    * New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* Fixed: leaveVehicle no longer unassigns units from other groups ({{Link|http://dev-heaven.net/issues/3476}})
    * Improved: Improved helicopter AI formation flying and collision avoidance.
* Changed: Event handlers evaluation, EH are now processed after simulation.
    * Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: AI soldier unable to fire at targets below or above itself ({{Link|http://dev-heaven.net/issues/13668}})
    * Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
* New: addBackpackCargo script function
    * Changed: Event handlers evaluation, EH are now processed after simulation.
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
    * Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
    * New: addBackpackCargo script function
* New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner. Use them by new scripting commands [[addMPEventHandler]], [[removeMPEventHandler]] and [[removeAllMPEventHandlers]].
    * New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Join group changes unit's side
    * Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
    * New: Multiplayer Event Handlers MPKilled and MPHit.
* Fixed: execVM with a zero sized file has frozen the game.
    Their event handlers are synchronized over network to be the same on all clients.
* Fixed: Switching vision mode with fire mode
    Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner.
* Fixed: AI equipped with TI see through smokes
    Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: Commanding units with aiming deadzone
    * Fixed: Join group changes unit's side
* Fixed: crash on server when loading ban.txt
    * Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Fixed: crash in Ka52 while player as gunner
    * Fixed: execVM with a zero sized file has frozen the game.
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
    * Fixed: Switching vision mode with fire mode
* Improved: changed tank AI driver behaviour
    * Fixed: AI equipped with TI see through smokes
* New: Better clients bad CDKey checking on server.
    * Fixed: Commanding units with aiming deadzone
* Fixed: Crash with AI leaving vehicle with GetOut EH ({{Link|http://dev-heaven.net/issues/11011}})
    * Fixed: crash on server when loading ban.txt
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
    * Fixed: crash in Ka52 while player as gunner
* Fixed: Airplanes HUDs projected into infinity.
    * Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Improved: Tracers visible in all directions.
    * Improved: changed tank AI driver behaviour
* Fixed: Unable to connect to servers with equalModRequired.
    * New: Better clients bad CDKey checking on server.
* Fixed: AI stuck while in combat/stealth mode
    * Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* New: Explosive shells penetrate bushes;
    * Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
* Fixed: FireAtPosition aimpoint
    * Fixed: Airplanes HUDs projected into infinity.
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
    * Improved: Tracers visible in all directions.
* New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
    * Fixed: Unable to connect to servers with equalModRequired.
* New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
    * Fixed: AI stuck while in combat/stealth mode
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
    * New: Explosive shells penetrate bushes;  
* Fixed: Terrain shadows were too short ({{Link|http://dev-heaven.net/issues/12328}})
    * Fixed: FireAtPosition aimpoint
* New: [[getWeaponCargo]], [[getMagazineCargo]], [[getBackpackCargo]] script commands
    * Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
* Experimental: TCMalloc used as a memory allocator.
    * New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
* New: Aircraft now auto-trims at high speed to prevent climbing.
    * New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
    * Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
* Fixed: Transport waited for dead unit to get out.
    * Fixed: Terrain shadows were too short (http://dev-heaven.net/issues/12328)
* Fixed: NV tracers visible in TI ({{Link|http://dev-heaven.net/issues/11608}})
    * New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Fixed: Decreased tank sliding.
    * Experimental: TCMalloc used as a memory allocator.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
    * New: Aircraft now auto-trims at high speed to prevent climbing.
* Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
    * Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: crew getting killed in vehicles driving from hill/slope
    * Fixed: Transport waited for dead unit to get out.
* Fixed: Audio unsupported sample frequency error
    * Fixed: NV tracers visible in TI (http://dev-heaven.net/issues/11608)
* Fixed: IRStrobe ({{Link|http://dev-heaven.net/issues/11852}})
    * Fixed: Decreased tank sliding.
* Fixed: 3D editor - creating of logic center failed ({{Link|http://dev-heaven.net/issues/11876}})
    * Fixed: Sonic Cracks and Tracers not working in multiplayer
* Fixed: Unit in vehicle could not open gear in map.
    * Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
* Fixed: client freezes when accessing ammobox ({{Link|http://dev-heaven.net/issues/11577}})
    * Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: No volume drop on distance with weapon click, car horn and etc. ({{Link|http://dev-heaven.net/issues/11689}})
    * Fixed: Audio unsupported sample frequency error
* Fixed: Dead player bodies disappeared after respawn.
    * Fixed: IRStrobe (http://dev-heaven.net/issues/11852)
* New: Repair vehicle and deactivate satchel charge action for engineer.
    * Fixed: 3D editor - creating of logic center failed (http://dev-heaven.net/issues/11876)
* Fixed: EEIncomingMissile event parameter
    * Fixed: Unit in vehicle could not open gear in map.
* New: Added scripting function disableTIEquipment.
    * Fixed: client freezes when accessing ammobox (http://dev-heaven.net/issues/11577)
* New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
    * Fixed: No volume drop on distance with weapon click, car horn and etc. (http://dev-heaven.net/issues/11689)
* Fixed: Surface sound in infinite terrain ({{Link|http://dev-heaven.net/issues/11430}})
    * Fixed: Dead player bodies disappeared after respawn.
* Fixed: AI vision was not affected by light sources.
    * New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: Birds were heard inside of a closed vehicle.
    * Fixed: EEIncomingMissile event parameter
* Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. ({{Link|http://dev-heaven.net/issues/11704}})
    * New: Added scripting function disableTIEquipment.
* Fixed: TI was red instead of B/W with some settings and graphics cards.
    * New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
* Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
    * Fixed: Surface sound in infinite terrain (http://dev-heaven.net/issues/11430)
* Fixed: Disabled debugging message "Added texture headers from file"
    * Fixed: AI vision was not affected by light sources.
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip ({{Link|http://dev-heaven.net/issues/3240}})
    * Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Fog and sky colors did not match when dark.
    * Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (http://dev-heaven.net/issues/11704)
* Fixed: Moon rotates when moving camera ({{Link|http://dev-heaven.net/issues/8051}})  
    * Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Stars no longer visible through terrain with low view distance ({{Link|http://dev-heaven.net/issues/8374}})  
    * Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
* Fixed: Improved game stability with a small page file.  
    * Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Gun recoil in ironsights view was missing kick-back ({{Link|http://dev-heaven.net/issues/4401}})
    * Fixed: Av8 unable to takeoff from Chernarus NE airstrip (http://dev-heaven.net/issues/3240)
* Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
    * Fixed: Fog and sky colors did not match when dark.
    * Fixed: Moon rotates when moving camera (http://dev-heaven.net/issues/8051)  
    * Fixed: Stars no longer visible through terrain with low view distance (http://dev-heaven.net/issues/8374)  
    * Fixed: Improved game stability with a small page file.  
    * Fixed: Gun recoil in ironsights view was missing kick-back (http://dev-heaven.net/issues/4401)
    * Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction


For full information about the included changes between versions 1.00 and 1.08 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History


For full information about the included changes between versions 1.00 and 1.08 please visit [[Arma_2:_Version_History|Arma 2: Version History]].




[[Arma_2:_Version_History|Arma 2: Version History]]
[[Category:Arma_2:_Patches_%26_Updates|1.08]]
[[Category:Arma_2:_Patches_%26_Updates|1.08]]

Latest revision as of 15:53, 10 September 2023

ARMA 2 UPDATE 1.08

Copyright (c) 2010 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

Download Mirrors

http://arma2base.de/include.php?path=download&contentid=2868

http://mirror.dyneslott.com/arma2/ARMA2Patch_1_00_to_1_08.zip - md5sum

http://www.pcpilot.hu/armed-assault-2/armed-assault-2-patch-1.08.html

http://www.patches-scrolls.de/armed_assault_2.php#108

http://www.armedassault.info/index.php?game=1&cat=patches&id=40

http://www.filefront.com/17505656/ARMA2Patch_1_00_to_1_08.zip

http://kamran.cc/ARMA2/ARMA2Patch_1_00_to_1_08.zip

http://www.atomicgamer.com/files/88713/arma-2-patch-1-0x-to-1-08

http://www.gamerslifeline.com/download-armed-assault-2-arma-2-v1-00-1-07-to-v1-08-pc-patch-323mb/

http://www.multiupload.com/8PSHFH4RUU

http://worthplaying.com/article/2010/11/11/news/78165/

http://armacenter.pl/pliki/patche/ARMA2Patch_1_00_to_1_08.zip

http://www.defconservers.com/game-server-patch.html

http://vbau.co.uk/?page_id=88 (vbau.co.uk) (Germany)

SYSTEM REQUIREMENTS

  • ANY ORIGINAL VERSION OF ARMA 2 from 1.05 (including the Steam version, note that Verify file cache and autoupdate will not work properly until the full 1.07 is also out directly on Steam)
  • DirectX 9 from February 2010 or newer is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/

HOW TO INSTALL THE PATCH

  • Run the patch exe to apply the patch setup automatically.
  • It will install all content of the patch to the folder with your Arma 2 installation (default is C:\Program Files\Bohemia Interactive\Arma 2 or Bohemia Interactive\ArmA2).
  • Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.

Version 1.08 Highlights

  • Numerous stability and functionality fixes and improvements
  • Added many new scripting commands and event-handlers
  • Various visual optimizations
  • AI behaviour related fixes and improvements

Changelog

Engine 1.07-1.08 Changelog

  • New: Free camera can be locked to plain objects like trees.
  • New: New MP UI for Create Game (both host and remote).
  • Fixed: Fps degradation when vehicles collided with rocks (-dead link-)
  • New: -skipintro command line option to disable loading menu cutscenes.
  • Optimized: File cache memory handling is now faster.
  • Changed: foreach variable _index renamed to _forEachIndex
  • Fixed: Stop firing at vehicle crew once it is dead. (-dead link-)
  • Fixed: Rpt file no longer created in local settings when -profile is used (-dead link-)
  • Fixed: Some texture or model files not loaded from mod paths starting with @. (-dead link-)
  • Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • New: Scripting command HostMission.
  • FIX: Engine crash with diag_log versus %
  • New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  • New: VSync config option
  • New: GetResolution script function
  • New: forEach: variable _index added to retrieve the position of _x within the Array
  • New: getVariable: default value can be defined
  • Changed: Preprocessor error no longer terminates the game.
  • New: getTerrainHeightASL script function
  • Fixed: Reduced z-fight in scopes.
  • New: event handler "fired" returns magazine name and object of projectile.
  • Fixed: Slow animation step on some buildings (doors on LHD,..)
  • Fixed: Alpha blend in fog.
  • New: mergeConfigFile script function
  • Fixed: Heads of distant soldiers were sometimes invisible (-dead link-)
  • Fixed: Fired EH (-dead link-)
  • Fixed: Person - helicopter collision not causing helicopter damage, (-dead link-)
  • New: setSimpleTaskTarget script function
  • Fixed: SetIdentity (relate to 73319)
  • Fixed: Ammo created with createvehicle inflicts no "hit" damage
  • Fixed: My own shots no longer causing stress.
  • New: WeaponAssembled, WeaponDisassembled events
  • Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  • Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
  • Improved: Animation interpolation no longer shortening hands.
  • Fixed: Relative formation command (advance/fallback/flank) now working as expected.
  • Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  • New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  • New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
  • Improved: Improved helicopter AI formation flying and collision avoidance.
  • Fixed: MPEvents were not synchronized to clients after respawn.
  • Fixed: leaveVehicle no longer unassigns units from other groups (-dead link-)
  • Changed: Event handlers evaluation, EH are now processed after simulation.
  • Fixed: AI soldier unable to fire at targets below or above itself (-dead link-)
  • New: addBackpackCargo script function
  • New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
  • Fixed: Client had problems taking weapon from remote vehicle (supply target was handled locally)
  • New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie it works in a global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
  • Fixed: Join group changes unit's side
  • Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
  • Fixed: execVM with a zero sized file has frozen the game.
  • Fixed: Switching vision mode with fire mode
  • Fixed: AI equipped with TI see through smokes
  • Fixed: Commanding units with aiming deadzone
  • Fixed: crash on server when loading ban.txt
  • Fixed: crash in Ka52 while player as gunner
  • Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
  • Improved: changed tank AI driver behaviour
  • New: Better clients bad CDKey checking on server.
  • Fixed: Crash with AI leaving vehicle with GetOut EH (-dead link-)
  • Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  • Fixed: Airplanes HUDs projected into infinity.
  • Improved: Tracers visible in all directions.
  • Fixed: Unable to connect to servers with equalModRequired.
  • Fixed: AI stuck while in combat/stealth mode
  • New: Explosive shells penetrate bushes;
  • Fixed: FireAtPosition aimpoint
  • Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
  • New: GameSpy modhash key contains list of mods hashes and is used to check there are additional mods on server missing on client (yellow icon in UI).
  • New: Mods contents hashes are compared instead of mods lists when equal mods are required on server.
  • Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI dialog with better mods detection and handling.
  • Fixed: Terrain shadows were too short (-dead link-)
  • New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
  • Experimental: TCMalloc used as a memory allocator.
  • New: Aircraft now auto-trims at high speed to prevent climbing.
  • Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
  • Fixed: Transport waited for dead unit to get out.
  • Fixed: NV tracers visible in TI (-dead link-)
  • Fixed: Decreased tank sliding.
  • Fixed: Sonic Cracks and Tracers not working in multiplayer
  • Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
  • Fixed: crew getting killed in vehicles driving from hill/slope
  • Fixed: Audio unsupported sample frequency error
  • Fixed: IRStrobe (-dead link-)
  • Fixed: 3D editor - creating of logic center failed (-dead link-)
  • Fixed: Unit in vehicle could not open gear in map.
  • Fixed: client freezes when accessing ammobox (-dead link-)
  • Fixed: No volume drop on distance with weapon click, car horn and etc. (-dead link-)
  • Fixed: Dead player bodies disappeared after respawn.
  • New: Repair vehicle and deactivate satchel charge action for engineer.
  • Fixed: EEIncomingMissile event parameter
  • New: Added scripting function disableTIEquipment.
  • New: Artillery computer; Fire at position AI command; enableEngineArtillery script command
  • Fixed: Surface sound in infinite terrain (-dead link-)
  • Fixed: AI vision was not affected by light sources.
  • Fixed: Birds were heard inside of a closed vehicle.
  • Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (-dead link-)
  • Fixed: TI was red instead of B/W with some settings and graphics cards.
  • Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
  • Fixed: Disabled debugging message "Added texture headers from file"
  • Fixed: Av8 unable to takeoff from Chernarus NE airstrip (-dead link-)
  • Fixed: Fog and sky colors did not match when dark.
  • Fixed: Moon rotates when moving camera (-dead link-)
  • Fixed: Stars no longer visible through terrain with low view distance (-dead link-)
  • Fixed: Improved game stability with a small page file.
  • Fixed: Gun recoil in ironsights view was missing kick-back (-dead link-)
  • Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction


For full information about the included changes between versions 1.00 and 1.08 please visit Arma 2: Version History.