Eden Editor: Entity Transforming: Difference between revisions

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By default, the entity's altitude above the terrain is maintained while dragging it, and it cannot be moved underground.'''Toggle Vertical Mode''' to make it follow the sea surface instead, allowing it to be moved underground as well.
By default, the entity's altitude above the terrain is maintained while dragging it, and it cannot be moved underground.'''Toggle Vertical Mode''' to make it follow the sea surface instead, allowing it to be moved underground as well.
[[File:3den verticalMode.gif|center]]




When an entity gets near any surface while its altitude is being changed, it will be snapped to it. This is useful for quick positioning on building floors or terraces. You can '''Toggle Surface Snap''' to disable this behavior when necessary.
When an entity gets near any surface while its altitude is being changed, it will be snapped to it. This is useful for quick positioning on building floors or terraces. You can '''Toggle Surface Snap''' to disable this behavior when necessary.
 
[[File:3den surfaceSnap.gif|center]]


This is all you need to know about the basic transformation. Check [[Eden_Editor:_Transformation_Widget|Transformation Widget]] tutorial to learn more about the advanced editing.
This is all you need to know about the basic transformation. Check [[Eden_Editor:_Transformation_Widget|Transformation Widget]] tutorial to learn more about the advanced editing.

Revision as of 12:33, 11 February 2016

Entities in the scenario can be quickly manipulated using the basic transformation.


To change the entity's position, simply drag it around with the Left Mouse Button.

3den moveXY.gif


To change the entity's altitude, hold Alt and drag it up and down.

3den moveZ.gif


To rotate an entity, hold Shift and drag it. It will rotate to face the cursor.

3den rotate.gif


By default, the entity's altitude above the terrain is maintained while dragging it, and it cannot be moved underground.Toggle Vertical Mode to make it follow the sea surface instead, allowing it to be moved underground as well.

3den verticalMode.gif


When an entity gets near any surface while its altitude is being changed, it will be snapped to it. This is useful for quick positioning on building floors or terraces. You can Toggle Surface Snap to disable this behavior when necessary.

3den surfaceSnap.gif

This is all you need to know about the basic transformation. Check Transformation Widget tutorial to learn more about the advanced editing.