Eden Editor: Object: Difference between revisions

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== Attributes ==
{| class="wikitable sortable"
! Name
! Category
! Class
! class="unsortable" | Description
|-
| '''Type'''
| Object Type
| <tt>ItemClass</tt>
|
|-
| '''Variable Name'''
| Object Init
| <tt>Name</tt>
|
|-
| '''Init'''
| Object Init
| <tt>Init</tt>
| Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress.
|-
| '''Position'''
| Object Transformation
| <tt>position</tt>
|
|-
| '''Rotation'''
| Object Transformation
| <tt>rotation</tt>
|
|-
| '''Placement Radius'''
| Object Transformation
| <tt>placementRadius</tt>
|
|-
| '''Singleplayer Control'''
| Object Control
| <tt>ControlSP</tt>
|
|-
| '''Multiplayer Control'''
| Object Control
| <tt>ControlMP</tt>
|
|-
| '''Role Description'''
| Object Control
| <tt>description</tt>
|
|-
| '''Lock'''
| Object States
| <tt>lock</tt>
|
|-
| '''Skill'''
| Object States
| <tt>skill</tt>
|
|-
| '''Health / Armor'''
| Object States
| <tt>Health</tt>
|
|-
| '''Fuel'''
| Object States
| <tt>fuel</tt>
|
|-
| '''Ammunition'''
| Object States
| <tt>ammo</tt>
|
|-
| '''Rank'''
| Object States
| <tt>rank</tt>
|
|-
| '''Show Model'''
| Object Special States
| <tt>hideObject</tt>
|
|-
| '''Enable Simulation'''
| Object Special States
| <tt>enableSimulation</tt>
|
|-
| '''Enable Damage'''
| Object Special States
| <tt>allowDamage</tt>
|
|-
| '''Enable Stamina'''
| Object Special States
| <tt>enableStamina</tt>
|
|-
| '''Name'''
| Object Identity
| <tt>unitName</tt>
|
|-
| '''Face'''
| Object Identity
| <tt>face</tt>
|
|-
| '''Voice'''
| Object Identity
| <tt>speaker</tt>
|
|-
| '''Voice Pitch'''
| Object Identity
| <tt>pitch</tt>
|
|-
| '''Probability of Presence'''
| Object Presence
| <tt>presence</tt>
|
|-
| '''Condition of Presence'''
| Object Presence
| <tt>presenceCondition</tt>
|
|}
 
 
[[Category:Eden Editor|Objects]]
[[Category:Eden Editor|Objects]]
[[Category:Eden Editor: Asset Types|Objects]]
[[Category:Eden Editor: Asset Types|Objects]]

Revision as of 17:22, 3 December 2015

Attributes

Name Category Class Description
Type Object Type ItemClass
Variable Name Object Init Name
Init Object Init Init Expression called upon start. In multiplayer, it's called on every machine and for each player who joins in progress.
Position Object Transformation position
Rotation Object Transformation rotation
Placement Radius Object Transformation placementRadius
Singleplayer Control Object Control ControlSP
Multiplayer Control Object Control ControlMP
Role Description Object Control description
Lock Object States lock
Skill Object States skill
Health / Armor Object States Health
Fuel Object States fuel
Ammunition Object States ammo
Rank Object States rank
Show Model Object Special States hideObject
Enable Simulation Object Special States enableSimulation
Enable Damage Object Special States allowDamage
Enable Stamina Object Special States enableStamina
Name Object Identity unitName
Face Object Identity face
Voice Object Identity speaker
Voice Pitch Object Identity pitch
Probability of Presence Object Presence presence
Condition of Presence Object Presence presenceCondition