Actions List – Operation Flashpoint

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(begone, dupe! redirect to Operation Flashpoint: Actions)
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== Introduction ==
#REDIRECT [[Operation Flashpoint: Actions]]
 
Actions are normally initiated by the player using the action menu. The script command [[action]] allows actions to be performed by any unit. For example, the command "player action ["WEAPONONBACK"]" has the same effect as choosing "M16 on back" in the menu. New actions can be defined using [[addAction]].
 
== Syntax ==
 
Syntax: '''unit action ["actionname"]''', where
* unit = [[Object]]: pointer to the unit that should perform this action
* actionname = [[String]]: name of action to be performed
 
Capitalization for the commands doesn't matter (i.e. player action ["DROP WEAPON",box,1,1,"AK74"] is the same as player action ["drop weapon",box,1,1,"ak74"])
 
== AUTOHOVER ==
'''helicopter1 action ["AUTOHOVER"]'''
 
Toggles hovering on and off. (Only works if player is pilot)
 
<code>ChopperOne action ["AUTOHOVER"]</code>
 
 
== CANCEL LAND ==
'''plane1 action ["CANCEL LAND"]'''
 
Cancel autopilot landing for 'plane1'.
 
<code>PlaneOne action ["CANCEL LAND"]</code>
 
 
== DEACTIVATE ==
'''unit1 action ["DEACTIVATE",unit2,0,0,"PIPEBOMB"]'''
 
Soldier 'unit1' will deactivate a satchel charge that has been placed by unit2.<br>
This happens from a distance (i.e. unit1 will not walk up to the charge to deactivate it, but do it 'remotely').<br>
If unit2 is nearby the charge when it is being deactivated it will end up back in its inventory.
 
<code>SoldierOne action ["DEACTIVATE",player,0,0,"PIPEBOMB"]</code>
 
 
== DROP WEAPON / MAGAZINE ==
'''unit1 action ["DROP MAGAZINE",container,1,1,"MAGAZINENAME"]'''<br>
'''unit1 action ["DROP WEAPON",container,1,1,"WEAPONNAME"]'''
 
Soldier 'unit1' will put a magazine or weapon ([[:Category: Weapons|see list]]) into weaponsholder 'container' (ammo box, car, etc.). If container is nothing or an non-existant object, the magazine or weapon will be dropped at the unit's feet.
 
<code>SoldierOne action ["DROP MAGAZINE",CarOne,1,1,"AK74"]
SoldierOne action ["DROP WEAPON","",1,1,"AK74"]</code>
 
 
== EJECT ==
'''unit1 action ["EJECT",vehicle1]'''
 
Soldier 'unit1' will jump out of 'vehicle1'. (Via parachute in case of planes

Latest revision as of 21:20, 2 May 2020