RKSL Studios: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Image:" to "[[File:")
 
(21 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[Category:Operation Flashpoint: Community Mod Pages]]
[[File:RKSLbanner1.jpg|center|RKSL Team Logo]]
'''RKSL Studios''' (RKSL) was formed in October 2003 by Rockape (aka RockofSL). Working solo until 2005 RKSL released various sets of addons both as RKSL releases and as part of several other Teams.  The idea behind RKSL was to create unique addons, recreating objects and vehicles that were not being produced by the mainstream community.  That idea is at the core of our new projects


==The Team==
{{GameCategory|ofp|Community Mod Pages}}
'''RKSL Studios''' (RKSL) was formed in October 2003 by Rock (aka RockofSL). Working solo until 2005 RKSL released various sets of addons both as RKSL releases and as part of several other Teams.  The idea behind RKSL was to create unique addons, recreating objects and vehicles that were not being produced by the mainstream community.  That idea is at the core of our new projects
 
== The Team ==


RKSL was started in late 2003 and operated as a “One man band” until mid 2005 when UNN started to help with scripting.  Since then a solid partnership has developed and both the quality and ambitions of the team have grown. We hope to surprise you with our addons.
RKSL was started in late 2003 and operated as a “One man band” until mid 2005 when UNN started to help with scripting.  Since then a solid partnership has developed and both the quality and ambitions of the team have grown. We hope to surprise you with our addons.


===Core OFP Team===
=== Team ===
 
{|
|width="150px"|'''Rockape (RockofSL)'''
|Project leader, texturing, modelling, etc.
|-
|'''UNN'''
|Config coding
|-
|'''Jaguar'''
|Beta Tester and part-time textures
|-
|'''JP'''
|Retired Texturer & Modeller
|-
|}
 
 
==Current Releases==
 
*L96 & L115 Sniper Rifle pack [http://ofp.gamepark.cz/index.php?showthis=6826 Mirror 1: OFP.info] [http://www.gotf.net/downloads.asp?id=36 Mirror 2: GOTF.net]
*US Camo Net pack [http://ofp.gamepark.cz/index.php?showthis=6851 Mirror 1: OFP.info] [http://www.gotf.net/downloads.asp?id=52 Mirror 2: GOTF.net]
*UK Camo Net pack [http://ofp.gamepark.cz/index.php?showthis=6852 Mirror 1: OFP.info] [http://www.gotf.net/downloads.asp?id=51 Mirror 2: GOTF.net]
*Mobile Light Tower [http://www.gotf.net/downloads.asp?id=50 Mirror 1: GOTF.net]
*Hanger Pack 1 [http://ofp.gamepark.cz/index.php?showthis=7403 Mirror 1: OFP.info]
*NATO2 HAS Beta Pack [http://ofp.gamepark.cz/index.php?showthis=7786 Mirror 1: OFP.info]
*Lockheed Sea Shadow ALPHA [http://ofp.gamepark.cz/index.php?showthis=8855 Mirror 1: OFP.info]
*Runway Texture Pack 1 [http://ofp.gamepark.cz/index.php?showthis=9215 Mirror 1: OFP.info]
 
==Final OFP Projects==
In 2005 RKSL announced a series of new projects aimed at increasing the level of realism and accuracy.  These were significantly more ambitious than previous projects all made possible UNN joining the Team. Two projects very quickly took precedence in our development schedule.
 
'''Fire Control System'''
This project was born out of frustration and the desire to get SAM Launchers working together realistically.  The first releases will be of the UK’s Rapier system.  Two Versions will be released:
 
*Rapier FSC – AI only
*Rapier FSB – AI and Player versions and is planned to include an Optical Tracker Turret
 
 
'''VTOL System'''
After 5 years of OFP no one had yet produced a Harrier model with realistic VTOL handing and performance.  We started this project in the hope of beating the game engine’s limits.
 
*Harrier GR.7 Pack
 
 
Due to the approach of ArmA assumed release date we are only likely to release a few more addons before converting to ArmA.
 
 
Other addons maybe released depending on time. You can find out more on the [http://www.rkslstudios.info/ RKSL Studios Homepage.]
 
==Armed Assault and Beyond==
ArmA's new graphics and scripting engine has given us some interesting possibilities. So we have decided to make some ambitious plans.
 
In the last 12 months British, US and NATO forces have changed dramatically, re-aligning themselves to fight modern wars, counter ‘terrorism’ and insurgency.  This has meant the removal of several aircraft types, ships and numerous vehicles from service and the deployment of integrated battlefield control systems, dramatically changing how wars are fought.  So far the community hasn’t produced many of this type of addons, things designed to be used as part of an integrated force.
 
We plan to simulate the British Expeditionary Forces and the supporting systems either currently in service or due in service by 2012-17.
 
'''PHASE 1 - The addons'''
For ease of development we've chosen to develop and release addons in two phases. For Phase 1 these include:
 
'''''Naval Fleet:'''''
* CVF Carrier
* Ocean Class LPH
* Albion Class LPD
* Astute Class (SSN) Sub (Cruise Missile platform etc) – For Sea Launched Cruise missiles
* Vanguard (SSBN) Class Sub – As above
* Type 45 for Fleet air defence
* Support ships etc
Each with associated radars, SAM, CIWS, Decoys etc all Fire Control Linked as per Rapier FSC etc
 
'''''Fleet Borne Tasked Air Group:'''''
* JCA/F35B
* Harrier GR9
* Merlin HM1
* Merlin HM(A)1
* Merlin HC3/5
* Chinook HC2 & 3
* Lynx HMA8
* WAH-1 Longbow
 
'''''Land Based Air power'''''
* Tornado GR4
* Tornado F3
* Typhoon T1
* Typhoon F2
* Nimrod MR4
* E-3D Sentry
* C-130C3/C5
* A400M
* C-17 Globemaster III
 
'''''Battlefield Support:'''''
* Sentinel R1 (ASTOR)
* Predator A UAV
* BAE Corax (UCAV)
* Rapier FSC (RKSL v2)
* Type 101 Commander Land based Radar
* Type 93 Martello Land based Radar
 
 
 
'''PHASE 2 – Integrating Systems'''
This phase will take the form of a update patch.  Replacing the config and scripts with a new configs etc allowing the addons to interact with each other.  Providing information to the units on the ground and in the air.  The plan is to create an offshore ‘base’ defended by all the associated technology that is present on today’s (and tomorrow’s) battlefields.  These will provide the basis of the modern integrated information systems to accurately simulate the modern battlefield as seen from the perspective of a UK armed forces member.
 
We are looking in to ways to simulate the sort of communication a pilot/soldier/gunner would expect to get. This means systems and scenarios such as:
 
* AWACS – Warning of incoming aircraft and dynamic requests for CAS, Medivac and extraction.
* ASTOR – Airborne Stand Off Radar – Real time battlefield Intel provided to the appropriately equipped personnel and vehicles.
* JTIDS – Joint Tactical Information Distribution (Designation) System – Target Sharing and situational displays.
* Fire Control on air defence systems – AI ability to engage multiple targets at once and assign assets to threats.
* UAV/UCAV tasking – requesting UAV intel/cover and being able to direct it via radio.
 
Adding support information for Air-to-Air missions, Swing role functions accurate mission profiles that change dynamically.
 
 
 
==Links==
 
[http://www.rkslstudios.info/ RKSL Studios Homepage]
 
==RKSL Partners==


[http://www.flashpoint1982.co.uk/ 1982: Flashpoint in the Falklands]
'''RKSL-Rock (RockofSL)''' Project leader, texturing (badly), modelling, etc.


[http://www.project-ukf.com/ Project: UK Forces]
'''UNN'''  Config, coding.


==Reference Links==
== Website ==
[http://www.raf.mod.uk/ Royal Air Force]


[http://www.raf.mod.uk/ Royal Navy]
{{Link|http://www.rkslstudios.info/|RKSL Studios Homepage}}

Latest revision as of 00:10, 21 November 2023

RKSL Team Logo

RKSL Studios (RKSL) was formed in October 2003 by Rock (aka RockofSL). Working solo until 2005 RKSL released various sets of addons both as RKSL releases and as part of several other Teams. The idea behind RKSL was to create unique addons, recreating objects and vehicles that were not being produced by the mainstream community. That idea is at the core of our new projects

The Team

RKSL was started in late 2003 and operated as a “One man band” until mid 2005 when UNN started to help with scripting. Since then a solid partnership has developed and both the quality and ambitions of the team have grown. We hope to surprise you with our addons.

Team

RKSL-Rock (RockofSL) Project leader, texturing (badly), modelling, etc.

UNN Config, coding.

Website

RKSL Studios Homepage