Syntax: Difference between revisions

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A '''syntax''' is a set of rules for the layout of scripting code. It assures that the game engine can read and understand the code by defining rules and [[Control Structures|control structures]] for the code.
#REDIRECT [[:Category:Syntax]]
 
In [[Operation Flashpoint]] and [[Armed Assault]] two different syntax are available:
 
* [[SQS syntax]]
* [[SQF syntax]]
 
== Syntax Constructs ==
 
* [[Block]]
* [[Control Structures]]
* [[Expression]]
* [[Identifier]]
* [[Operand]]
* [[Operators]]
* [[Statement]]
 
[[Category: Syntax| ]]

Latest revision as of 01:47, 30 January 2020

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