drawEllipse – Talk

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== Broken Notes ==
== Broken Notes ==


<!-- Note Section BEGIN -->
Fill can be empty string or path to texture with which to fill the ellipse.
Fill can be empty string or path to texture with which to fill the ellipse.


Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.
Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.
<!-- Note Section END -->

Latest revision as of 02:01, 6 April 2021

this might work (from the forums: untested) by: ruag2vbs

testFunc = { map drawEllipse [ getPos player, 50, 50, 0, [1,1,0,1], ""]; };
while { true } do
{
  if( map == map ) then
  {
    map ctrlSetEventHandler [ "Draw", "[_this] call testFunc;" ];
       
    waituntil { map != map };
  };

};

Broken Notes

Fill can be empty string or path to texture with which to fill the ellipse.

Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.