add3DENConnection: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
m (Text replacement - "Bool" to "Boolean")
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|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2=
|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2=
|p3= to: [[Eden Entity]]- entity to which entities will be connected to |PARAMETER3=
|p3= to: [[Eden Entity]]- entity to which entities will be connected to |PARAMETER3=
| [[Bool]] - [[true]] if the connection was made |RETURNVALUE=  
| [[Boolean]] - [[true]] if the connection was made |RETURNVALUE=  


|x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code>
|x1= <code>[[add3DENConnection]] ["RandomStart",[[get3DENSelected]] "Object","marker_0"]</code>

Revision as of 01:32, 24 August 2020

Hover & click on the images for description

Description

Description:
Connect entities together.
Groups:
Uncategorised

Syntax

Syntax:
add3DENConnection [type, from, to]
Parameters:
type: String - connection class from Cfg3DEN >> Connections
from: Array of Eden Entities - entities which are being connected
to: Eden Entity- entity to which entities will be connected to
Return Value:
Boolean - true if the connection was made

Examples

Example 1:
add3DENConnection ["RandomStart",get3DENSelected "Object","marker_0"] Set random start on marker "marker_0" for all selected objects.

Additional Information

See also:
remove3DENConnection get3DENConnections

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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