addEditorObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (example and seealso)
m (sa)
Line 25: Line 25:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Game 2 Editor]],[[Category:Command Group: Editor Control|Game 2 Editor Commands]] |= SEEALSO  
| [[Game 2 Editor]],[[:Category:Command Group: Editor Control|Game 2 Editor Commands]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 14:24, 13 June 2018

Hover & click on the images for description

Description

Description:
Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
Some Old Editor Command
Groups:
Uncategorised

Syntax

Syntax:
map addEditorObject [type,[name1,value1,...],subtype class]
Parameters:
map: Control -
[type,[name1,value1,...],subtype class]: Array
Return Value:
String

Examples

Example 1:
-

Additional Information

See also:
Game 2 EditorGame 2 Editor Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section