completedFSM: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
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{{Command|Comments=
{{RV|type=command
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| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= System |GROUP1=
|game3= tkoh
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|version3= 1.00


| Checks whether the given FSM is completed. The FSM handle is the number returned by the [[execFSM]] command.  |DESCRIPTION=
|game4= arma3
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|version4= 0.50


| '''completedFSM''' fsmHandle |SYNTAX=
|gr1= System


|p1= fsmHandle: [[Number]] |PARAMETER1=
|descr= Checks whether the given FSM is completed. The FSM handle is the number returned by the [[execFSM]] command.


|p2= |PARAMETER2=  
|s1= [[completedFSM]] fsmHandle


|p3= |PARAMETER3=  
|p1= fsmHandle: [[Number]]


| [[Boolean]] |RETURNVALUE=
|r1= [[Boolean]]


|x1= <sqf>_completed = completedFSM _fsmHandle;</sqf>


|x1= <code>_completed = [[completedFSM]] _fsmHandle;</code>|EXAMPLE1=
|seealso= [[FSM]] [[commandFSM]] [[doFSM]] [[execFSM]] [[getFSMVariable]] [[setFSMVariable]]
 
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| [[FSM]], [[commandFSM]], [[doFSM]], [[execFSM]], [[getFSMVariable]], [[setFSMVariable]] |SEEALSO=
 
|  |MPBEHAVIOUR=
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 22:23, 7 May 2022

Hover & click on the images for description

Description

Description:
Checks whether the given FSM is completed. The FSM handle is the number returned by the execFSM command.
Groups:
System

Syntax

Syntax:
completedFSM fsmHandle
Parameters:
fsmHandle: Number
Return Value:
Boolean

Examples

Example 1:
_completed = completedFSM _fsmHandle;

Additional Information

See also:
FSM commandFSM doFSM execFSM getFSMVariable setFSMVariable

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note