currentWeaponMode: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 35: Line 35:
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]

Revision as of 12:49, 25 March 2013

Hover & click on the images for description

Description

Description:
Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst" or "manual"
Groups:
Uncategorised

Syntax

Syntax:
currentWeaponMode gunner
Parameters:
gunner: Object
Return Value:
String

Examples

Example 1:
 _weaponMode = currentWeaponMode player;
Example 2:
 weaponMode  = currentWeaponMode (gunner (vehicle player));

Additional Information

See also:
ArmA:_Actions#SWITCHWEAPONcurrentWeapon

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section