diag frameNo: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
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|x1= <code>_currFrameNo = [[diag_frameNo]];</code>
|x1= <code>_currFrameNo = [[diag_frameNo]];</code>


|seealso= [[diag_fps]] [[diag_fpsMin]], [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
}}
}}



Revision as of 16:37, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns number of frame currently displayed.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_frameNo
Return Value:
Number

Examples

Example 1:
_currFrameNo = diag_frameNo;

Additional Information

See also:
diag_fps diag_fpsMin diag_logdiag_tickTimediag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on November 19, 2014 - 23:51 (UTC)
DreadedEntity
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.