diag frameNo: Difference between revisions

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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_currFrameNo = [[diag_frameNo]];</code>
|x1= <sqf>_currFrameNo = diag_frameNo;</sqf>


|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_log]], [[diag_tickTime]], [[diag_deltaTime]]
|seealso= [[diag_fps]] [[diag_fpsMin]] [[diag_log]] [[diag_tickTime]] [[diag_deltaTime]]
}}
}}


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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on November 19, 2014 - 23:51 (UTC)</dd>
<dd class="notedate">Posted on 2014-11-19 - 23:51 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
<dd class="note">

Latest revision as of 00:13, 14 May 2023

Hover & click on the images for description

Description

Description:
Returns number of frame currently displayed.
Groups:
DiagnosticPerformance Profiling

Syntax

Syntax:
diag_frameNo
Return Value:
Number

Examples

Example 1:
_currFrameNo = diag_frameNo;

Additional Information

See also:
diag_fps diag_fpsMin diag_log diag_tickTime diag_deltaTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2014-11-19 - 23:51 (UTC)
DreadedEntity
Avoid using hard-coded frame-specific events, the total amount of drawn frames is persistent across all missions. It does not get reset until the game is closed.