doTarget: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <code>_unit [[doWatch]] [[objNull]];</code> or<code>_unit [[commandWatch]] [[objNull]];</code>
|descr= Order the given unit(s) to target the given target (without radio messages).<br>Targeting can be stopped by <code>_unit [[doWatch]] [[objNull]];</code> or<code>_unit [[commandWatch]] [[objNull]];</code>


|s1= unit '''doTarget''' target
|s1= unit '''doTarget''' target


|p1= unit: [[Object]] or [[Array]] - a single unit or array of units
|p1= unit: [[Object]] or [[Array]] - a single unit or array of units

Revision as of 23:01, 19 June 2021

Hover & click on the images for description

Description

Description:
Order the given unit(s) to target the given target (without radio messages).
Targeting can be stopped by _unit doWatch objNull; or_unit commandWatch objNull;
Groups:
Unit Control

Syntax

Syntax:
unit doTarget target
Parameters:
unit: Object or Array - a single unit or array of units
target: Object
Return Value:
Nothing

Examples

Example 1:
_ESoldier1 doTarget _WSoldier1;

Additional Information

See also:
assignedTargetcommandTargetdoWatch doFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on March 28, 2017 - 08:18 (UTC)
Joris
Targeting may not work as expected when trying to target a unit on the same side (friendly).